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Author Topic: 15cm sFH Lorraines, 21st PD finished  (Read 105404 times)

Offline Tom Dulski

  • Mad Scientist
  • Posts: 675
  • BOOKWORM
Re: This weeks progress 21st PD project
« Reply #720 on: March 28, 2024, 11:12:30 AM »

 Just curious, what do you use for the chip paint effect?

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: This weeks progress 21st PD project
« Reply #721 on: March 28, 2024, 12:02:33 PM »
Just curious, what do you use for the chip paint effect?
Dark grey paint and a sponge.

Offline gamer Mac

  • Galactic Brain
  • Posts: 8213
Re: This weeks progress 21st PD project
« Reply #722 on: March 29, 2024, 03:56:26 PM »
Stunning job on these :-* :-* :-*

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: This weeks progress 21st PD project
« Reply #723 on: March 31, 2024, 10:27:34 AM »
Hi guys

Prepping some more 21st PD vehicles, some Sdkfz 10/4 from wargame3D, a H39 Artillery Observers vehicle, which is a Bergman file that I updated and detailed for 1/72, and a couple of 7.5cm Pak 40 H39, can’t remember who’s they are, I also made some crew up for some of the other SPs. I’ve given them a Tamiya dark yellow rattle can undercoat, I will finish the paint job with an airbrush. Crews are a mix of Simons Soldiers, ABs, battlefield, 3D printed, and PSC and Airfix plastic, with a few head swaps thrown in here and there, I’ll be paint some of them in these pretty cool camo vests
https://gunnerswargamming.blogspot.com/2024/03/prepping-more-21st-pd-vehicles.html










Offline BillK

  • Supporting Adventurer
  • Scientist
  • *
  • Posts: 463
Re: Prepping more vehicles for the 21st PD project
« Reply #724 on: April 02, 2024, 12:25:04 AM »
Gunner, is that FLaK 38 a 3D print?

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Prepping more vehicles for the 21st PD project
« Reply #725 on: April 02, 2024, 08:53:28 AM »
Gunner, is that FLaK 38 a 3D print?
Yes

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Prepping more vehicles for the 21st PD project
« Reply #726 on: April 02, 2024, 09:01:43 AM »
 Hi guys

Basing vehicles for me is a necessary evil, vehicles without bases look naked to me, however I find them tedious to do, so they often get left, sometime for a very long time, so I decided to do a big basing session over the resurrection weekend, I also took the opportunity to base some of the non 21st PD vehicles I have been working on recently, I haven’t glued the vehicles down yet as I still have a fair bet of painting and weathering to do, will do the flocking once the vehicles are finished and glued in place.

I also printed out a couple of Unic P107 flak 38 vehicles, they are Bergmann prints which I have replaced the running gear, rivets, gun and other details.
https://gunnerswargamming.blogspot.com/2024/04/basing-session.html















Offline Freddy

  • Mastermind
  • Posts: 1006
    • My blog
Re: Big basing session
« Reply #727 on: April 02, 2024, 09:12:35 PM »
Great progress, I really like the cannons.

Offline FriendlyNeighbourhoodNerd

  • Bookworm
  • Posts: 52
Re: Big basing session
« Reply #728 on: April 02, 2024, 10:37:40 PM »
They look very impressive! I don't base vehicles myself, although I do see the appeal.

How do you find AB, Simon's Soldiers, Battlefield, PSC and Airfix figures go together?

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Big basing session
« Reply #729 on: April 03, 2024, 03:04:50 PM »
They look very impressive! I don't base vehicles myself, although I do see the appeal.

How do you find AB, Simon's Soldiers, Battlefield, PSC and Airfix figures go together?
They mix OK, people are all different sizes, doesn’t worry me to much.

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Big basing session
« Reply #730 on: April 03, 2024, 03:08:04 PM »
Great progress, I really like the cannons.
Yee gads, as a former artillerymen I must advise they are guns, not cannons, you’d find cannons on an 17th century sailing ship 😀

Offline Freddy

  • Mastermind
  • Posts: 1006
    • My blog
Re: Big basing session
« Reply #731 on: April 04, 2024, 09:41:21 PM »
Yee gads, as a former artillerymen I must advise they are guns, not cannons, you’d find cannons on an 17th century sailing ship 😀
Sorry, in my native language the distinction between cannon-howitzer-mortar is based on calibre/barrel length ratio, has nothing to do with historical age :)

Offline Basementboy

  • Mad Scientist
  • Posts: 570
  • Happy little chappy from the mythical ingerland
Re: Prepping more vehicles for the 21st PD project
« Reply #732 on: April 05, 2024, 09:14:36 AM »
Freddy, it took me years to figure out they were different things lol

Offline carlos marighela

  • Elder God
  • Posts: 10856
  • Flamenguista até morrer.
Re: Big basing session
« Reply #733 on: April 05, 2024, 01:36:53 PM »
Well the Yanks call their gunners 'cannon cockers'. The rest of the English speaking world just calls 'em 'drop shorts'.

The Tin Tanks did produce a rather large cannon though. Not really suited for aiming at pirates or wooden warships.

https://en.wikipedia.org/wiki/M65_atomic_cannon

Nice bit of basing btw.
Em dezembro de '81
Botou os ingleses na roda
3 a 0 no Liverpool
Ficou marcado na história
E no Rio não tem outro igual
Só o Flamengo é campeão mundial
E agora seu povo
Pede o mundo de novo

Offline Gunner Dunbar

  • Mastermind
  • Posts: 1274
Re: Big basing session
« Reply #734 on: April 11, 2024, 01:36:26 PM »
 Hi guys

I’m at the stage of this 21st PD project where I want to get something finished, otherwise I risk stalling, so I will break the project down to smaller parts and finish them off one at a time, I’m starting with the 220th Pz pioneer battalion, I still have some details to paint on the figures, and some more weathering on the half tracks, then I need to finish off the bases.

There was only 1 armoured half track per company, so I need to add some unarmoured pioneer vehicles to finish the unit, but for now I will just finish painting this lot and move to the next sub unit.
https://gunnerswargamming.blogspot.com/2024/04/21st-pd-220-pz-pioneer-battalion-wip.html













 

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