*
Welcome, Guest. Please login or register.
April 28, 2024, 08:35:46 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1691048
  • Total Topics: 118366
  • Online Today: 809
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: The Fracas at Vlad Grange  (Read 4217 times)

Offline strawbuk

  • Assistant
  • Posts: 40
The Fracas at Vlad Grange
« on: May 12, 2015, 01:21:44 PM »
I was proceeding on my duties in the vicinity of the Old Vlad Grange ruins when my attention was drawn to one Mimi Mouson (formerly Elsie Bagshaw of E14) renown music hall artiste.  Miss Mouson was being chained to a rock by a hooded and robed figure later identified as Grand Dark Master Zooban aka Reginald Spoke of 15 Victory Road where he lives with his Mother ('it all just started as bit of fun officer...') .    A  number of other suspicious characters were also in the vicinity, namely: a large armoured figure emitting whirring and clicking noises;  a gentleman of middle eastern extraction who clearly should still be in hospital due to his injuries and the moans of pain: and a set of fellows I can only describe as: French.    I therefore adopted standard procedure of arming myself with my notebook and declaring: 'Oi you lot, you're nicked'.   At this point a fracas broke out.

And so with these words from PC Dorkins, we start our tale of the most shocking events of recent times that led to death of one of the great characters of our era.

In the middle if the great ruins of Vlad Grange, Mimi is chained to a rock and is the focus of an arcane ritual led by the hooded Master wielding an ancient artefact. Several supporters watch.


Besides PC Dorkins and other members of  Scotland Yard, other parties wish to intervene.  

The Cult of Amun are here to seize the artefact and kill the Master and his supporters on the principle that the crazy cult market is already over supplied.


The French Legion Companie d’ Extraordinaire are here because Col Croissant taken a real shine to Mimi er.. is seeking to remove the artefact from evil hands.   El She-bab the Companie's mysterious desert scout has his own agenda:  to kill as many of the Amun as possible.  


Fresh off the daily Zeppelin, the Panzerclockwerken Sturmtruppen Abteilung are also here to seize the artefact for the Kaiser.  Oh and killing as many Frenchmen as possible 'iz alvays a gut idea!'.  They also have a bonus for killing the French professor who is a rival in robot design.


Finally the boys in blue with the assistance of the Great Detective are trying to make sense of it all, rescue the girl and arrest the Master and his accomplices.  



The fracas commences:
The Prussians move in at speed with their fearsome clockwork robots, their key wielding operators close behind and with cover fire from a lonely jager.   However in a rare logistical error the Hun has only one shot per bot from his Congreve rocket guns (points adding up fail, forgot he had to pay for the grenades).

In early gun play the Bobbies just annoy the mummies while the Arc rifles of the French are just what are needed to negate the armour of the Hunbots: a clockwork man goes down in a flurry of sparks but a barrage of Congreve gun grenades in return kills some legionaires and knocks down the French Professor and so incapacitates the French robot.

One grenade is clearly made by Acme of Hamburg as it corkscrews out of the gun (rolled a 1)  and comes with a whisker of landing on the firer (then rolled a 2).

The French professor fails roll after pluck roll to stand up, so much so that the Prussian’s  start up that well know Munich beer hall tune: “He gets knocked down but he does not get up again , we vill always keep you down, he takes a viskey drink, he takes a laager drink…”

El She-bab makes dash  and rescues Mimi, making her day: being chained to a rock and being worshipped was fun while it lasted, but be whisked off her feet by the suave Arabian Prince is one story  to tell the chorus girls.
 
The civilian cult supporters scatter at random at the sound of firing/lightning bolts/Germanic singing.  One is mercilessly gunned down by the French, two conveniently run towards the Police.  The fourth flourish his warrant card from his pocket and reveals himself to be Atkins of Special Branch on undercover duties: he steps forth to clap handcuffs on the hooded Master.      

Two other civilians are arrested (aka beaten in a fight)  by Scotland Yard’s fines and they feel all is going well as they haul the prisoners back to their entry point . Only girl needs rescuing from the clutches of the dastardly French and so Sherly and Doc are dispatched to deal with that.  
    
Their task is made considerably easier when the sniping Jager fells El She-bab leaving Mimi in a dead faint on the ground.  More exchanges leave the French severely depleted but the Hun are equally suffering, down to one automaton with the mechanic/operators busily trying to fix the rest  to the sound of Hamburgian cursing and springs going ‘boing’. The situation is made worse as Sergeant Baguette, trusty rifle in hand (none of this arc new fangled nonsense for him), takes out the Prussian colonel and the Jager.

At this point it becomes a little confusing but there three main areas of action…
 
In one corner the Cults of Amun mummies and tribal warriors are making the previously smooth exit of the bobbies and their prisoners somewhat awkward.  An unlucky PC Dorkins is frozen in terror as the resurrected Nefatari calls on Heart Rending powers and reaches her talons into his chest. Holding her hand high she cackles; only to realise she is holding not a beating heart but Dorkin’s emergency winter warmer flask -  ‘oi that was birthday present…’ he cries over his shoulder at a gallop. Enraged, Nefertari beheads one of Dorkins' colleagues with a single swipe of a poisoned Ankh.  

A melee develops over the Master and his artefact, a situation complicated as is he still handcuffed to a Special Branch Officer who has been knocked down by a be-fezzed supporter of Amun.  Around him stand more Special Branch officers, the last working Hunbots, and several fez wearing types.  After some vicious hand to hand (and hand to steam claw) the Anumites kill the Master and the deadly dwarf hits a vital steam pipe on a robot, while the remaining clockworkian monster stomps off with the artefact towards the entry point, though as it used a steam claw to get it, the artefact is still attached to significant part of the Master’s arm.

Colonel Croissant has now grabbed the girl and supported by the now working French robot and Corporal Éclair and his mule Mouffin (Mouffin carries the Companies arc generator for the arc rifles and has a kick of his own) faces deadly foes:  Sherly and the Doc, and the evil priest Pinudjem and his very deadly dwarf assassin side kick.  Somehow with a blast of steam and a flourish of his sabre, le Colonel not only survives but the robot stomps the dwarf.  For his next trick he exchanges words of wit and candour with the Great Detective and then plunges his sabre through that well know caped coat, felling Holmes (and to the annoyance of his player before he remembered to use his Meticulous Planning talent…) .  Watson follows shortly afterwards.

The French are on the up; another cracking volley fells the Hun automaton carrying the artefact; a German engineer rushes to fix it.  Seizing his chance a fezzed fanatic charges in to also grab the artefact but is knocked down as you would be if you are hit by a 4 long winder key used as club.  Distracted by the attack the engineer can’t fix the robot but legs it with the artefact himself.  









In conclusion:

The one surviving Hun was last seen climbing up a rope ladder into the clouds and into a waiting Zeppelin, clutching the artefact and with some sharp words for his logistics officer.  
          
Mimi is now Mrs Croissant of  64 Rue d’Argent, a loyal wife at the Colonels court martial for losing the artefact, though with a yearning still for her lost El She-bab.  Mouffin was awarded the Medal de Honour and a bag of carrots.  

The Police are too busy extracting themselves and their prisoners from the clutches of the undead to yet mourn the loss of Sherly and the Doc.

Finally a highly unseasonal dust filled whirlwind passed over Brighton heading south. Some claimed to have heard cackling as it passed and that a fez fell from the sky. Such reports have been dismissed by the Home Office…  
« Last Edit: May 12, 2015, 04:24:46 PM by strawbuk »

Offline strawbuk

  • Assistant
  • Posts: 40
Re: The Fracas at Vlad Grange
« Reply #1 on: May 12, 2015, 01:26:42 PM »
Help - why are pictures not showing up?  drop box link but inside the img code - what have i missed? 

Offline Comstar

  • Assistant
  • Posts: 37
Re: The Fracas at Vlad Grange
« Reply #2 on: May 12, 2015, 04:37:17 PM »
Pictures work for me :) great looking game sir :)
Cheers Matt

Offline wulfgar22

  • Mad Scientist
  • Posts: 980
    • My Blog
Re: The Fracas at Vlad Grange
« Reply #3 on: May 12, 2015, 05:36:03 PM »
Very entertaining stuff, as always!


The French professor fails roll after pluck roll to stand up, so much so that the Prussian’s  start up that well know Munich beer hall tune: “He gets knocked down but he does not get up again , we vill always keep you down, he takes a viskey drink, he takes a laager drink…”


 lol

Offline Eisenfaust

  • Scientist
  • Posts: 393
  • Gamer geek, itinerant cyborg and Viking shaman
    • My blog: Dispatches from the Rim
Re: The Fracas at Vlad Grange
« Reply #4 on: May 13, 2015, 12:57:26 AM »
Cracking good adventure, wot?
dispatchesfromtherim.blogspot.com
www.brassandblood.com

Offline Craig

  • Scatterbrained Genius
  • Posts: 2078
  • Youth & Talent are no match for Age and Treachery.
    • The Ministry of Gentlemanly Warfare
Re: The Fracas at Vlad Grange
« Reply #5 on: May 13, 2015, 05:14:41 AM »
Hehehe  lol
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

Offline strawbuk

  • Assistant
  • Posts: 40
Re: The Fracas at Vlad Grange
« Reply #6 on: May 13, 2015, 09:43:10 AM »
One of those where I had as much fun umpiring as the four players did.  But then they are used to my er... Narrative decision making approach.
And all done with three out of 4 players new to the system!

Not that IHMN needs such rules, they be more in the nature of guidelines but IMHO to get most out of it you need:
A silly multi objective scenario, even if most players ignore it

A moving objective.

More than 2 players.


Offline shadowking1957

  • Mastermind
  • Posts: 1534
    • Shadowkings
Re: The Fracas at Vlad Grange
« Reply #7 on: May 14, 2015, 11:09:03 AM »
wonderful report

 

Related Topics

  Subject / Started by Replies Last post
12 Replies
5283 Views
Last post July 22, 2010, 08:44:37 AM
by Doc Twilight
7 Replies
2511 Views
Last post September 28, 2012, 01:47:40 PM
by DoctorPete
2 Replies
1943 Views
Last post July 12, 2013, 01:06:34 PM
by Brummie Thug
18 Replies
7621 Views
Last post May 14, 2014, 01:34:29 AM
by FramFramson
11 Replies
2676 Views
Last post March 10, 2015, 07:06:09 PM
by Vulture