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Author Topic: Frostgrave Review - not Preview  (Read 3327 times)

Offline Dalcor

  • Librarian
  • Posts: 181
    • Wargaming ASP Club
Frostgrave Review - not Preview
« on: July 05, 2015, 10:15:13 AM »
If you want to know more just click bellow :-)
http://wargamingasp.blogspot.cz/2015/07/frostgrave-review.html

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Frostgrave Review - not Preview
« Reply #1 on: July 05, 2015, 10:27:21 AM »
Well done on that, very interesting review, thanks.

I'm still waiting for my copy of Frostgrave, looking forward to gaming it.

Offline Dalcor

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Re: Frostgrave Review - not Preview
« Reply #2 on: July 05, 2015, 11:02:53 AM »
Thank you

Offline Too Bo Coo

  • Scatterbrained Genius
  • Posts: 3920
  • The Adder Noir
Re: Frostgrave Review - not Preview
« Reply #3 on: July 05, 2015, 11:05:46 AM »
Thanks for this!  I think WSS this month also did a review :D 
« Last Edit: July 05, 2015, 11:51:06 AM by Too Bo Coo »
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline gnomehome

  • Mad Scientist
  • Posts: 562
Re: Frostgrave Review - not Preview
« Reply #4 on: July 05, 2015, 11:29:01 AM »
Thank you for the effort you made.

Some of your remarks will be easier to understand once I have the rules myself, expecially the probability part. How you can have a Causs curve on a single D20 roll f.i. is not all that clear to me - as far as I understand probability theory, all numbers have an equal chance.

I like my games like my orange juice: pulpy with no added sugar or artificial sweeteners

Offline Dalcor

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Re: Frostgrave Review - not Preview
« Reply #5 on: July 05, 2015, 12:18:23 PM »
Right you are,
d20 is flat, so you have equaly 5% to get any result
with 2d10 you ahve higher probability to hit medium results, so as with 3d6. I will rewrite the statement


Offline joe5mc

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Re: Frostgrave Review - not Preview
« Reply #6 on: July 06, 2015, 04:05:42 PM »
But...

Because a combat roll requires a figure not only to beat his opponent, but to also beat his opponent's armour on the same roll, it is a system that needs extreme results in order for combat to be decisive. You could use either 2d10 or 3d6, but by pushing the results to the middle of the curve, you will ensure that most combats end with only a few points of damage being done, or none.  You could play the game this way, but it would slow it down considerably, with lots of fightings going on for many turns.


Offline Dalcor

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  • Posts: 181
    • Wargaming ASP Club
Re: Frostgrave Review - not Preview
« Reply #7 on: July 06, 2015, 09:21:49 PM »
Thats what I said. That Frostgrave needs higher results, so it needs d20 ;-) And I am happy with that (as can be man whose wizards rolls 1 and 1 and 3 on Summon Demon Spell) Lucky for me, we did not notice failure for summon demon

By the way, the combat is pretty slow even now with hit probability
« Last Edit: July 06, 2015, 09:24:09 PM by Dalcor »

 

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