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Author Topic: Overwatch's Near-Future/Cyberpunk Project Log  (Read 27268 times)

Offline overwatch

  • Assistant
  • Posts: 49
Re: Near-Future Project Log
« Reply #15 on: July 15, 2015, 12:06:21 AM »
No worries James! Thanks Daeothar for chipping in too (I missed your reply as we do so at the same time!)

Some really awesome stuff you've done there Cherno, may have to see about using some of your goodies on the next mat I do! Thank you! :)

As for the spinner, I'm sorely tempted to get it just because it's awesome but at the same time I'm trying to keep the vehicles somewhat land-based with tracks and wheels. Decisions!

I managed to put the finishing touches (apart from weathering the bases, again...) on my Police Officers and SWAT unit tonight. Also had some signs from Warsenal delivered (via Antenocitis) so managed to get those done too. Thought I'd grab one of my favourite Ghost in the Shell images for one of them and then knocked together a Shattered Void banner (a project I'm involved with) for the other.

Coppers - Sadly the metallic blue armour doesn't photograph very well.


Roof Billboards



Cheers for the encouragement gents! :)

Offline warburton

  • Mastermind
  • Posts: 1955
    • Classic40K painting blog
Re: Near-Future Project Log
« Reply #16 on: July 15, 2015, 12:16:20 AM »
Nice work!

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: Near-Future Project Log
« Reply #17 on: July 15, 2015, 03:55:32 AM »
Really well done! everything goes great together.  I might've missed it, but do you have a ruleset in mind?
ClearHorizon Miniatures - 15mm Sci-Fi Miniatures
http://www.clearhorizonminiatures.com

ClearHorizon Salavge - 15mm Miniatures Blog
http://clearhorizonsalvage.blogspot.com

Offline overwatch

  • Assistant
  • Posts: 49
Re: Near-Future Project Log
« Reply #18 on: July 15, 2015, 06:36:42 PM »
Thanks Harold!
As for rulesets, I'm not 100% just yet. I'm likely to go down the homebrew route as there's several elements I want to explore in regards to game controlled characters, arresting, possible solo-play - Things like that. We'll see! For the mean-time Infinity works a treat for skirmishes. :)

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Re: Near-Future Project Log
« Reply #19 on: July 15, 2015, 07:45:19 PM »
The Department has rules for arresting, AI and solo play :)

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Near-Future Project Log
« Reply #20 on: July 15, 2015, 09:38:00 PM »
This looks awesome. Any chance of some closer pics of the first team you showed up some awesome conversions here and there.

Offline overwatch

  • Assistant
  • Posts: 49
Re: Near-Future Project Log
« Reply #21 on: July 16, 2015, 10:03:17 PM »
So I've managed to get another small crew sorted out. This time some of the baddies!

Introducing the 'Snow Angel Crew'! The SA Crew as they have been dubbed are a growing problem in the southern parts of [STILL WORKING ON THE NAME AND STORY] city. The crew runs a basic dictatorial regime within its ranks. The leader of the SA goes by the name of "Candyman" and there are no known records, no links, nothing on who this man may be as the only photographs ever taken of him see him wrapped up in a fur throw over a black tuxedo and his face concealed by a multicoloured voodoo mask. The SA Crew typically have their hands in narcotics dealing and trafficking, intimidation and extortion and a few of their members have been convicted of more serious crimes previously. Word has it that they often employ a number of the city's many homeless street children to help smuggle their wares, though this has never been confirmed.
Snow Angel Crew
Left to Right, 5 "Angel Boys" who are the crew's heavy hitters and bodyguards. "Bag Man" The groups main narcotics runner. "Candyman" The SA Crews Gaffa, with his vintage gold-plated Winchester (Must be worth a fortune as most of these vintage weapons have been out of production for many, many years!). "Futureboy" Purple-haired Right Hand Man, Hacker, Information Specialist. Street Kid, Narcotics mule and objective marker. 2 Street Dealers, standard criminals basically.


Also got some new cars come through, scuffed up a 1/43 Burago Land Rover Evoque slightly and scrawled on the front "BLU VIPRS" who are the next bad crew I'm working on, typical cyberpunk-esque thugs and their banged up ride.
Also got a 1/43 VNIITE-PT Taxi and finally a 1/43 Renault Talisman as a civilian car.


I'll get some close-ups of the first team next time I finish some more bits off Brummie! :)

Department is good fun as I do own it, though for what I'm looking for it sadly doesn't scratch the itch. We'll see in time! Thanks as always chaps!

Offline Earther

  • Mastermind
  • Posts: 1813
  • Sat at my Mac, lusting after lead…
Re: Near-Future Project Log
« Reply #22 on: July 16, 2015, 10:25:05 PM »
Oh very cool!  :D

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: Near-Future Project Log
« Reply #23 on: July 16, 2015, 10:32:20 PM »
They look great! Like how you repourpused the spectre minatures  African militia. I might have to give them another look.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline randycarter

  • Scientist
  • Posts: 373
Re: Near-Future Project Log
« Reply #24 on: July 16, 2015, 10:38:56 PM »
Great stuff in this tread, I'll follow it!

Offline warburton

  • Mastermind
  • Posts: 1955
    • Classic40K painting blog
Re: Near-Future Project Log
« Reply #25 on: July 17, 2015, 01:20:19 AM »
Nice! :)

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2631
    • Brummies Wargaming Blog
Re: Near-Future Project Log
« Reply #26 on: July 18, 2015, 07:57:14 PM »
Very nice additions. Nice mix of minis as well.

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Near-Future Project Log
« Reply #27 on: July 19, 2015, 12:06:11 AM »
Awesome thread. Question : where's your appleseed alpha mini from???
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline overwatch

  • Assistant
  • Posts: 49
Re: Near-Future Project Log
« Reply #28 on: July 19, 2015, 12:43:35 AM »
As always, thanks for the comments chaps!

Got a delivery of some goodies recently from the TTCombat Range so I've been putting them together and slapping some paint on. Nothing too fancy at the moment.
I've got one of their City Houses with skylight addon, 2 Food Booths, some street lights, barricades, then some roof doodads such as aircon unit, water tower, fire escape outhouse thing plus loads more.


Also got a quick closeup of 3 characters from my "Possibly Ghost in the Shell" group.

Most are just headswaps and a little bit of putty in for the red eyes of Borma.


Briareos of Appleseed fame, base model is the Infinity Bounty Hunter you get for preordering their N3 Rules. A bit of greenstuff work on his face to make it more like the character and then some Infinity PanOceania "bunny ears" added to give him the finishing touches.

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3520
    • Make and Paint Blog
Re: Near-Future Project Log
« Reply #29 on: July 19, 2015, 03:17:44 AM »
Awesome taxi! Great paint work too, the colours really work to unify the teams, lovely work.  :-*  :-*

Cheers
Matt

 

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