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Author Topic: Playing solo  (Read 5150 times)

Offline MikeR

  • Lurker
  • Posts: 3
Playing solo
« on: July 14, 2015, 08:20:00 PM »
Any one any ideas about playing solo.

There are the random encounters, some items can be tressure or monsters.

Mike

Offline nicknorthstar

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Re: Playing solo
« Reply #1 on: July 14, 2015, 10:04:19 PM »
I think this would be a great move, hint, hint Joe.

Some solo scenarios where a player could take their warband out to gather treasure and experience when opponents are not available to play.

Offline aiteal

  • Librarian
  • Posts: 167
Re: Playing solo
« Reply #2 on: July 14, 2015, 11:26:52 PM »
I was going to use the FECO AI cards that were designed for Mordheim, they struck me as a good match as they are designed around capturing objectives. The only thing missing from them is rules on spell casting.

Online Elbows

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  • Posts: 8559
Re: Playing solo
« Reply #3 on: July 15, 2015, 12:32:28 AM »
I find using cards to make things pretty fantastic.  May take some effort to make some worthwhile decks, but you can't beat it.  Be it for activation, or actions, or...tactics etc.  To be fair I don't know anything about Frostgrave, but pick up some blank cards and go nuts.



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Offline ZeroTwentythree

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Re: Playing solo
« Reply #4 on: July 15, 2015, 05:57:58 AM »
I'm becoming increasingly curious about Frostgrave, but would most likely have to try it out solo. So I'm interested in seeing ideas for this. (Or any solo gaming, as I'm just starting to dabble in it.)

Offline nicknorthstar

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Re: Playing solo
« Reply #5 on: July 15, 2015, 06:58:57 AM »
Tunnels and Trolls used to come with solo scenarios, they were the Fighting Fantasy idea before FF. And back in the 80's I had a board game called Barbarian Prince that was the same ideas, the Prince travelled a hex board gathering treasure and followers. It was hard though, I don't think my Prince ever got to the end.

A combination of that plus random encounter/ trap tables could be really entertaining.

Offline Curadh

  • Bookworm
  • Posts: 63
  • Infinity is the Limit
Re: Playing solo
« Reply #6 on: July 15, 2015, 05:01:32 PM »
I would be very interested in any ideas for AI for frostgrave.  At least until I can entice other wargamers to dip their toes into Frostgrave.

Offline joe5mc

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Re: Playing solo
« Reply #7 on: July 15, 2015, 08:22:49 PM »
I'm mulling a few ideas over...feel free to throw ideas my way!

Offline Black Burt

  • Scientist
  • Posts: 419
Re: Playing solo
« Reply #8 on: October 25, 2015, 01:35:10 PM »
I am thinking of trying Frostgrave solo. I will roll for possible random encounters every turn and also have about a dozen possible items to find but they would randomly consist of: nothing, treasure, monster, monster and treasure, booby trap, booby trap and treasure. The booby trap would probably be a spell protecting the treasure.

Offline Digitarii

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Re: Playing solo
« Reply #9 on: October 25, 2015, 02:41:52 PM »
Hmm. Traps as a random encounter? Something that a Thief or Treasure Hunter could build and/or disable?
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Offline Black Burt

  • Scientist
  • Posts: 419
Re: Playing solo
« Reply #10 on: October 25, 2015, 04:28:01 PM »
Good idea, non magical traps for a suitable character to identify and disable.

Offline Bodvoc

  • Bookworm
  • Posts: 97
    • The War Crow
Re: Playing solo
« Reply #11 on: October 25, 2015, 05:48:38 PM »
Put double the number of treasure tokens on the table. When your party pick one up, throw on a chart to see if it is a trap or a treasure?
You would need more random wandering monsters too, generated on a chart?
'If I throw a 6 I will do my happy dance.

Offline racm32

  • Mad Scientist
  • Posts: 851
    • Wyndehurst Productions
Re: Playing solo
« Reply #12 on: October 25, 2015, 06:27:20 PM »
I have made a chart that is great for solo play if you have lots of buildings/ruins. Basically when ever a play explores (enters) a building or room (deiced before play which to use) for the first time in the game you roll on the chart and see if any monsters or treasures are in it if anything.

https://drive.google.com/file/d/0BwGPSBnD-LWHTEJyM2dTTlhfQW8/view?usp=sharing

Its also good for multi player games as well.

I'm also working on a trap chart where if you make more than 1 move action in a turn then you roll to see if you set off any traps. Also for each time you pick up a treasure to see if its traps. Thoughts about making thiefs immune to movement traps and treasure hunters to treasure traps.
« Last Edit: October 25, 2015, 06:30:50 PM by racm32 »
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Offline Black Burt

  • Scientist
  • Posts: 419
Re: Playing solo
« Reply #13 on: October 25, 2015, 08:35:19 PM »
That's very much what I had in mind, in fact I may well steal your chart thanks very much ;)

Offline Fencing Frog

  • Scientist
  • Posts: 459
    • Fencing Frog
Re: Playing solo
« Reply #14 on: October 26, 2015, 12:08:47 PM »
The Living Museum scenario seems like a good solo game, building situations like that are were I would start.

 

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