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Author Topic: This is Not a Test; Northern Atlantic Wasteland  (Read 25567 times)

Offline PatrickWR

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #15 on: August 15, 2015, 02:14:22 PM »
Really great work here. It's very inspiring to see someone dig into the fluff and background of TNT.

Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #16 on: August 15, 2015, 02:52:33 PM »
@deathwing,

I really liked your roads and would appreciate a walkthrough on them if you have the time.  If they were simple to make so much the better.  I thought that they blended with the board much better than than the full on tile I posted.  The minimalist style was what made them so solid;  They looked derelict and the open areas between them "sold" that convincingly.

Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #17 on: August 15, 2015, 02:54:55 PM »
Thanks to everyone for all the kind comments; Much appreciated.  I'll have to knuckle down and present you with some more finished pieces rather than strings of WIPs.

Offline 6milPhil

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #18 on: August 15, 2015, 07:09:15 PM »
Most of us enjoy WIPs.  8)

Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #19 on: August 15, 2015, 07:50:30 PM »
And here it is :).

The Takers and the Spring War

Pictured is the Head Taker, the current warlord of the the Takers a raider band that has plagued the Nova in one incarnation or another for almost two generations.  Almost twenty years ago the Takers lead by the charismatic First Taker united a coalition of the regions worst with promises of easy violence and plunder.  They roared through the wastes devouring small settlements like a cancer unchecked until a desperate alliance of Lawmen, Mercs, Caravanners and even the enigmatic Brotherhood of Steel met them at the Spring settlement.  In a bloody scale of war unheard of in the region since the Fall the two armies met and engaged in a bloody embrace.  Raiders are fickle and prefer their prey compliant.  As the butcher's bill tallied they scattered like a coward's wind.  The First Taker was captured and marched in chains for thirty days from Spring through the scatter of settlements along the road to Hell.  There he was taken to a scaffold and hung until dead to the roars of the presiding crowd.  The region enjoyed a calm with the raiders cowed and skulking; Hiding away and licking their wounds. 

A peace couldn't last.  The alliance crumbled as soon as the bandit army were broken and the ragged bands struck like ghosts in the waste waylaying the weak or incautious.  And there were whispers of the First takers son who had been spirited away and vowed a horrible vengeance on the lawmen and settlers who had unmade his father.  The whispers were given voice only recently when a raider band marked with the Taker's Cross brought a screaming merchant to the walls of Spring and bound him on a true Taker's Cross.  His ghastly screams were heard by all behind the wall.

A Taker's Cross is a terror device but it also a symbol of prestige and wealth.  The victim is doused in gasoline and set ablaze.  Death by fire is a horrifying thing to witness but the rarity of the precious fuel speaks of the wealth and power of the immolator.

I made Head Taker from an Eden Convoi: Georg.  The big brutal model was exactly what I was looking for in a Warlord.  He towers a head over most of my other figs which are closer to 28mm so I thought he would fit the role of a "Humongous-like" perfectly.  I'm happy with how he came out.  His base isn't complete but the model is so I wanted to share him and offer a glimpse of the first half of my post apoc table and my first finished terrain pieces.

@6milPhil:  I really like a WIP too.  I like learning how people arrived at their finished minis.


Offline Deathwing

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #20 on: August 15, 2015, 08:23:48 PM »
Wow, I really like the victim.  Very cool idea.  But tell me sir, what about the car.  Is that a conversion?


Joey
Joseph McGuire, President/Janitor at World’s End Publishing; producer of the upcoming post-apocalypse skirmish warband game This Is Not a Test.

https://www.facebook.com/TNTGame

http://worldsendpublishing.com/

Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #21 on: August 15, 2015, 09:03:12 PM »
@deathwing

The car is a diecast 53 cadillac I grabbed at the local truckstop.  It's 1/43 scale so it plays well with 28mm.  Diecasts are something I hadn't really considered until looking at modern or PA gaming.  Buying gaming models and military 1/48 is painfully expensive so buying this for $8CDN felt like a steal

With the caddy I disassembled it and gave the main body a light smack or two with a hammer.  I hit too hard and had to epoxy the two struts leading to the roof back together.  I didn't replace the wheels or window panes and after painting the interior I put it back together.

I jammed the car into a lump of liquitex gel then added some rock and masonry.  It was really easy to throw together.  I looked for rusted vehicles online and tried to imitate that with my paint kit.  The rust is probably what I'm most proud of. 

Diecast makers don't scrimp on details yet they are built simple and sturdy compared to kit models which makes them win for a tabletop.  The caddy was very straight forward but I had to do some cutting with the police interceptor but it was nothing a dremel couldn't tackle.

Offline Deathwing

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #22 on: August 16, 2015, 06:46:15 PM »
Okay, I play with diecast cars too.  I love the front grill on the vehicle and thought maybe it was a scratchbuilt.  Bloody beautiful work though.  Now on to roads.  Here is the tutorial.

First, given this a read.  It it where I got my idea from.

http://www.architectsofwar.com/Howto/roads.pdf

Now shingles can come in two types.  Starter and regular.  Regular have one large piece and several small pieces.  Good, but the small pieces are not as useful.  Starter shingles have two large pieces, which are great for 28mm roads as they come in 7 inch widths, or the approximate correct width for two 3 inch lanes.  Perfect for our chosen scale.

Now shingle has two sides, rough and not so rough.  We use the not so rough so for our roads as it looks less like gravel than the rough side.  To help control the aggregate on the rough side, I cover the rough side with electric or duct table.  This also helps keep pieces together once you start adding cuts and cracks to the road and allows you to cut holes in the shingle to add craters.

You will notice the not so rough side has a strip of plastic wrap running over it.  This is a bit of a pain to remove by hand.  Instead get a wire brush and just go to down on the plastic.  This not only gets rid of it, but also helps texture the smooth side under the wrap.

Next to help smooth out the transition between this smooth area and the rest of the not so rough side I spray textured spray paint light around.  Not a ton, just a medium to light spray.  Note this will not cover up the smooth area entirely, but when you look at road surfaces, repairs are a bit of hodge podge and this helps simulate that.

Now we start to post-apocalypse-ify it.  I cut lightning style cracks in various places.  I use to use a screw driver and cut these pretty deep, but this was murder on my hands. Instead I now use a awl and just carve them in.  Much simpler.   I tend to run these cracks from one end to the other and just go randomly.  I don't really plan this out and just let let is happen organically.  Generally cracks will start at holes or edges. 

Now for paint.  I buy this. 

http://woodlandscenics.woodlandscenics.com/show/item/ST1453/page/1

But that won't go very far.  Instead take that and get is color matched at your local DIY store in latex paint and use that.  Much cheaper.  You can also mix black and grey, but I have yet to make a color that is better than this.    Put this down in a even layer and let it dry.

Next we have to add washes to the cracks and holes so they don't disappear as the latex paint with slightly fill them in.  I use GW black washes for that, but any strong wash will work.

Now to bring out the texture we drybrush white or khaki across the whole surface.  Do this LIGHTLY!  I cannot over emphasize that part.  Too much and it looks bad. 

Now let everything dry.

Once everything is dry is time to pull it all together.  Mix a wash of black (30%) and brown (70%) and then spread this over everything.  This should be really thin and should not obliterate  your drybrushing.  It will just lessen the contrast some.  Let this dry.

Now you could stop there, but that is no fun.  For fun I take out random colored washes and drip them in strategic places.  Like green and different browns.  I will take my finger and spread them around, wash small areas with a brush, or even drop it directly from the bottle.  For this we are going for random color variations.

I also take black weather powder and run streaks down parts of the road where tires and exhaust would leave marks.  This is easy to overdue, so just do it in a few places.

Finally, I will cut of small squares of paper, small pieces of balsa wood, and paper flyers and glue them around to represent the debris that results from lack of maintenance and cleaning.  I will put these all on clean and then wash them with black or brown washes.

And that's it.  Literally, if a monkey like me can do it, anyone can.  Let me know if you have questions.

All the best.

Offline Deathwing

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Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #24 on: September 02, 2015, 12:29:54 AM »
I just completed the second Taker.  Mournin' Glory is Head Taker's 2IC.  I ended up changing my mind and basing them both on plastic bases.  I like the way washers meld with the terrain but I think I still prefer the "frame" and presentation format a common base provides.  I won't go into further explanation because the images are reduced reposts from my blog where I have commentary to accompany the models and writing it again would be redundant.

 http://horridvoidspace.blogspot.ca/


Offline pahvivalmiste

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #25 on: September 02, 2015, 05:19:08 AM »
Looking great - I appreciate the effort you've put into figures and the raiders got a nice nice paintjob as well as a distinctive and uniform feel.

Offline Tas

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #26 on: September 03, 2015, 04:20:39 PM »
Inspirational stuff horrid person - thanks for sharing
I wouldn't have thought of using Diecast cars

Offline Gailbraithe

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #27 on: September 03, 2015, 05:36:08 PM »
That Mournin' Glory model is great.  Who makes it?

Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #28 on: September 03, 2015, 11:00:27 PM »
It's a Dark Sword model.  Diecast are awesome Tas; Cheap, Plenty of detail and durable.

Offline horridperson

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Re: This is Not a Test; Northern Atlantic Wasteland
« Reply #29 on: September 10, 2015, 06:18:53 AM »
A quick update to show the WIP for the newest Taker, Buzzkill.  Raider specialists include maniacs and I really wanted a maniac with a chainsaw :) .

 

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