Sooo hopefully that fluff set this battle up because it was another fun one. We used the club terrain this time. I am always pleasantly surprised at the quality and quantity of terrain that the
Blind Pig Gaming Club has. Thanks obviously allot to
Blind Pig,
Heble and the many other helpers over the years who have made it such a great club.
This board is actually 6 snow tables and I do mean 6' by 4' tables for WHFB basically all dumped onto one! I love skirmish games with dense terrain so much better and cinematic anyway.
Table setup looks like this its only one of the board so it 3' wide by 4' long.
You can see the remains of a summoning circle someone has since just used it to help form a fence line around their cottage. They bolted their doors very quickly it seems or were long gone before the battle was joined.
The fluff came after the table and the battle actually which is great these games are literally writing themselves not the other way round.
Onto the forces I had the following.
NOTE: Thief on the bottom is missing this game with a previous injury from last game.
I have hired a new thief with my little earnings from last game. I also learnt the Spell Telekinesis found that Grimoire last game. I go into the battle with only 20GC and since I have reached LVL 1 I was able to create a base I choose a Crypt not cause its really usefull but because it fits my little bit of fluff. That lowers my Raise Zombie casting by 2.
My Wizard has the following spells.
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NECROMANCER
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Raise Zombie 6 (Thanks to my Crypt)
Bone Dart 8
Drain Life 10
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ALIGNED
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Fleet Feet 14
Summon Demon 14
Control Animal 14
Telekinesis 12 (From Grimoire)
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NEUTRAL
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Push 14
Enchant Weapon 14
Jose/Borzag's force looks like this.
Less to note about his list but he has learned Bind Demon he found that in a Grimoire last game and has a Orb of Power and has given it to his Wizard which starts with 8 Charges I believe he uses 3 in this game. So 5 remain for next game need to remember that for bookkeeping. Also he choose an Inn as his base which comes into the fluff. He decided the original summoning/summoner who brought in into his plane did it in the cellar of this Inn and thought it a good enough place as any to stay. This takes him to a Max Warband size of 11 which sucks for me.
Spells now look like this.
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SUMMONER
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Summon Demon 12
Bind Demon 10
Imp 10
Leap 8
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ALIGNED
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Bone Dart 10
Elemental Shield 12
Control Animal 14
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NEUTRAL
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Heal 12
Fleet Feet 14
Onto the AAR/Battle Report itself.