I bought these a while back, and they look interesting. A fairly simple set of rules for pitting Soviet/Warpac armor vs. Canadian armor during the Cold War. The system uses percentile dice for determing the outcomes, though in many cases you could probably use D10s or D20s instead, if you prefer.
http://www.lulu.com/shop/captain-donnelly-and-john-curry/contact-the-canadian-army-tactical-training-wargame-1980/paperback/product-15931336.htmlThere are a limited number of vehicle stats for the major types used, primarily for the 1980s period (perhaps late 1970s as well), e.g. Leopard C1, M113, Grizzley, Lynx, Gepard, T-62, T-72, T-80, BMP, BRDM-2, and BTR-60PB. Also, stats for the Chieftian V, and M60A3, Rules also, as one would expect for a couple of types of ATGMs, RPGs, infantry, and artillery (offboard only - which probably makes sense given the size of most peoples' gaming tables).
No stats for the German Marder IFV, Luchs, Jaguar, or the American M-1, Bradley, etc.
I don't recall seeing any rules for helos or aircraft, but I've only skimmed them, so perhaps I missed that (after all, the Gepard is included).
There are a number of pages dedicated to tactics, and Soviet formations, which is useful to the novice Cold War gamer, and/or historian.
Any way, I'm curious to see if others are using these for Cold War gaming, and if any of you have come up with stats for other earlier, or later, Cold War era armor, e.g.: M48, M47, M46, M41, Leopard 1 and 1A1, Leopard II, Marder, Luchs, HS-30, Spz Kurz, Jagdpanzer Kanone and Rakete, Jaguar 1 and 2, M-1, Bradley, T-54/T-55, PT-76, BTR-50, BTR-152, etc.?
Also curious to see if you've come up with house rules for helos and air attacks, etc., also?
I'd be interested in sharing thoughts on the subject.