*
Welcome, Guest. Please login or register.
March 28, 2024, 08:21:55 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686567
  • Total Topics: 118107
  • Online Today: 857
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: High Noon in Three-Finger Canyon  (Read 2714 times)

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
High Noon in Three-Finger Canyon
« on: November 03, 2008, 09:29:09 AM »
Played my first Gutshot!-game yesterday - a home-brewed scenario heavily influenced/inspired by .45A (encounter-markers).

I shall be posting a couple of pics this evening, and if anyone should be interested in the scenario, I have it as pdf.  ;)

First Gutshot! impressions:

Very nice gameplay; the activation system with drawing slips (we used coloured poker chips) gives a very unpredictable flow - which makes heavy pondering about what to do next obsolete.

Fast paced game, and the players picked up the basics VERY quickly!

Being who we are, we had two times snake-eyes, followed by another double one (catastrophe!) - both times a weapon exploded and killed off the character - leaving the field to the third participant who, of course, won the scenario  lol

That being said, this should happen VERY rarely, and everyone agreed on playing again as soon as I have a new scenario ready.

I already ordered some Pegasus cacti from Model Hobbies in the UK (and a gothic ruin, but that's another cup of tea), and am probably going to get some Atizan mexicans to pester the players with  ;)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19310
    • Boot Hill Miniatures
Re: High Noon in Three-Finger Canyon
« Reply #1 on: November 03, 2008, 12:36:41 PM »
Looking forward to seeing some pictures. I love Old West gunfights :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline argsilverson

  • Scatterbrained Genius
  • Posts: 2580
Re: High Noon in Three-Finger Canyon
« Reply #2 on: November 03, 2008, 01:12:07 PM »
Looking forward to seeing some pictures. I love Old West gunfights :)

Yes, please post pictures, it will be interesting!
argsilverson

Offline The Black Rider

  • Librarian
  • Posts: 186
Re: High Noon in Three-Finger Canyon
« Reply #3 on: November 03, 2008, 10:44:58 PM »
Did you like the gutshot rules? We have been playing the lotow rules for ages and they are great but i want to try something a little more interesting!

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: High Noon in Three-Finger Canyon
« Reply #4 on: November 04, 2008, 08:39:15 AM »
Did you like the gutshot rules? We have been playing the lotow rules for ages and they are great but i want to try something a little more interesting!

I think they are great. Like .45A they add a lot of  RPG-feel to the game, but at the same time they are really fast-faced and chaotic (in a cinematic sort of way). You can really create movie-like scenes with a lot of things going on in a random manner (you randomly draw action slips/tokens for the characters, events, NPCs, each chararacter has 3 (or sometimes 4) action tokens per turn, so no igougo).

I was much too busy playing and running the game as Game Marshal to take pics, but I took 2 which I'm going to upload in a couple of minutes... or so...

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: High Noon in Three-Finger Canyon
« Reply #5 on: November 04, 2008, 09:22:54 AM »
So, here we go, not much to see, and the board is not so pink in real life:

This was just before my rifle blew up in my (The Rat's) face and killed me off:




And this was just before Mad Mike's pistol did the same to him, leaving Pistol Pete to collect the loot  lol



The scenario is attached here

Offline bandit86

  • Scatterbrained Genius
  • Posts: 2053
Re: High Noon in Three-Finger Canyon
« Reply #6 on: November 04, 2008, 10:31:06 AM »
Not a big game player myself so pardone me padner if this is a dumb question but what is the base without a figure for?  Is that the invisable cowboy lol. The board looks cool.
Barbarella: What's that screaming? A good many dramatic situations begin with screaming...
http://bandit86.blogspot.com/

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: High Noon in Three-Finger Canyon
« Reply #7 on: November 04, 2008, 12:45:14 PM »
It's an encounter marker - not usually used in Gutshot!, but I'm a fan of the Ratttrap system  ;)

Take a look at the scenario, and all shall be revealed  :)

 

Related Topics

  Subject / Started by Replies Last post
10 Replies
3385 Views
Last post November 09, 2008, 10:09:07 AM
by Grimmnar
14 Replies
7823 Views
Last post November 13, 2013, 10:30:49 AM
by Bugsda
4 Replies
1813 Views
Last post November 11, 2017, 09:06:46 PM
by dinohunterpoa
3 Replies
835 Views
Last post July 23, 2020, 12:40:27 PM
by has.been
1 Replies
934 Views
Last post November 30, 2020, 08:49:32 PM
by Harry Faversham