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Author Topic: 40k for Pulp Alley - update September 6: campaign finale  (Read 17863 times)

Offline blacksoilbill

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  • Posts: 1494
Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #30 on: December 23, 2015, 11:09:21 AM »
Latest miniature for the project is a mechanicum bounty hunter.

He began life as a chaos cultist, with various mechanicus bits added.

Before and after shots and silly background over on the blog: http://preacherbyday.blogspot.com/2015/12/mechanicum-bounty-hunter.html

Offline Mac Finn

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  • Posts: 165
Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #31 on: December 25, 2015, 03:04:23 AM »
Amazing work BSB!

More please :o
Remain Vigilant
Terry Mac

Offline blacksoilbill

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  • Posts: 1494
Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #32 on: December 25, 2015, 11:45:45 AM »
Thanks! I generally try to post the more interesting stuff I work on here: conversions or non-mainstream figures. There are a few other more run-of-the-mill things residing on the blog if you want to have a poke! http://preacherbyday.blogspot.com.au/search/label/Grimdark

Offline Mr. Peabody

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  • Posts: 2223
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Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #33 on: December 25, 2015, 05:06:25 PM »
I'm surprised this hasn't generated more comments! Bravo.  8) 8) 8)
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Suber

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Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #34 on: December 25, 2015, 08:56:17 PM »
You are doing quite a meritable work around those cultists, I love'em!

Offline Momotaro

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Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #35 on: December 26, 2015, 05:08:05 PM »
Lovely stuff!  The Dark Vengeance cultists, AdMech bits and Frostgrave figures seem perfect for this kind of thing.

Regretting not getting in on the Colony 87 Kickstarter  :(

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Pulp40k - update Dec 23: Mechanicum Bounty Hunter
« Reply #36 on: December 27, 2015, 07:15:16 AM »
Thanks gents, having fun with it.

Momotaro, I think they may be selling the figures again in conjunction with their upcoming kickstarter.

Offline blacksoilbill

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  • Posts: 1494
Re: Pulp40k - update Jan 14: first campaign game
« Reply #37 on: January 14, 2016, 10:34:17 AM »
After months of painting and building, the first game at last! Our heroes - mechanicus operative, scout sniper and internal security trooper - are caught up in an unexpected chaos cult uprising.

They become part of a desperate last stand, facing wave after wave of chaos cultists.



It was a great game - some fun toys on the table.


Pulp Alley worked perfectly for the grim darkness of the far future. For plenty more photos and a full report, head over to: http://preacherbyday.blogspot.com/2016/01/the-last-stand-pulp-alley-game.html

Offline baldlea

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  • Posts: 164
Re: Pulp40k - update Jan 14: first campaign game
« Reply #38 on: January 14, 2016, 12:24:43 PM »
Really cool. I've been looking forward to seeing the figures in action. It looks incredible and sounds like you had fun. Pulp Alley is definitely a versatile system and a good reason to get all manner of figures on the table.

Offline Suber

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Re: Pulp40k - update Jan 14: first campaign game
« Reply #39 on: January 15, 2016, 09:40:38 AM »
I love it, I really need to give Pulp Alley a try into 40K, it apparently works perfectly. Cool game!

Offline blacksoilbill

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  • Posts: 1494
Re: Pulp40k - update Jan 14: first campaign game
« Reply #40 on: January 15, 2016, 01:37:49 PM »
Thanks gents! Yes Suber, you should give it a crack - great set of rules.

Offline blacksoilbill

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  • Posts: 1494
Re: 40k for Pulp Alley - update Feb 2: scratch built walls
« Reply #41 on: February 02, 2016, 12:05:16 PM »
I've built some walls! Nice modular walls. They can work for raised areas...

They work for rooms and corridors.

I've got to do more, but they're a good start, and I'm really happy with their versatility. Check out more on the blog: http://preacherbyday.blogspot.com/2016/02/scratch-built-sci-fi-walls-finished.html

Offline Gunbird

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  • With miniatures, anything is possible!
    • 20mm and then some
Re: 40k for Pulp Alley - update Feb 2: scratch built walls
« Reply #42 on: February 02, 2016, 01:01:19 PM »
Brilliant, very versatile. I love it :)
Who is Gunbird? Johan van Ooij, Dutch, Mercenary Gamer, no longer mobile and happy to live life while it lasts >> http://20mmandthensome.blogspot.com/

Offline Constable Bertrand

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Re: 40k for Pulp Alley - update Feb 2: scratch built walls
« Reply #43 on: February 05, 2016, 09:47:03 AM »
Nice walls mate, i'd say my favourites so far are those chaos cultist, I find the grubby buggers rather adorable  8)  8)

Happy gaming
Matt

Offline blacksoilbill

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  • Posts: 1494
Re: 40k for Pulp Alley - update Feb 2: scratch built walls
« Reply #44 on: February 05, 2016, 11:58:28 AM »
Cheers Matt; they do have a certain grotesque charm!

 

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