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Author Topic: Fallout Game Project Update: Liberty Prime is Online!  (Read 5478 times)

Offline zizi666

  • Scatterbrained Genius
  • Posts: 3558
    • My Photobucket page
Re: Fallout Game Project Update: Liberty Prime is Online!
« Reply #15 on: October 15, 2015, 03:59:09 AM »
I'll take two good, sir.  The second just in case the Enclave take out the first.

Sound thinking !  8)
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline The Voivod

  • Mad Scientist
  • Posts: 836
Re: Fallout Game Project Update: Liberty Prime is Online!
« Reply #16 on: October 15, 2015, 08:24:00 AM »
Sweet, now go deal out some freedom.
'Mercy? I am far to brave to grant you mercy.'

Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout Game Project Update: Liberty Prime is Online!
« Reply #17 on: October 15, 2015, 10:52:06 AM »
Great scratchy! Very impressive and I bet a hell of work. I would have a little constructive criticsm.
The right Arm which is taking the bombs looks strange in this pose. I know the game very well and the function of the mechanic, but the taking of this bombs is a short animation and after this its looks back again natural. A Pose is like an paused animation at a certain time. I would rearrange the arm to make it look more normal.

A second thing Ive mentioned is the RedRocket Station. You made it really great it looks spot on straight out of the game. But why you paint the whole stuff with all this weathering, rust and scratches and after this you pace it on a base which looks clean as on the day the bombs have fallen. Some trash, junk and wrecking parts would make it look a bit more natural.

Greetz Delta
« Last Edit: October 15, 2015, 10:58:51 AM by DELTADOG »

 

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