(the Cultists win initaitive 5-4; Cultists gain a Fate token)
(Cultist Raise the Dead rolls a 9, uses a Fate Token to raise it to 10)
(rolls a 6 for the number of skeletons raised).
(Cultist Raise the Dead rolls an 14...success)
(rolls a 5 for the number of Zombies raised; only has 3 in reserve however)
(Louis IV activates and uses Leadership 2 to activate two more cultists)
(Wilhelm's charge fails with a 1)
(Minotaur can't charge because of Skeleton Blocker Trait, moves forward and attacks, rolls twice because of Onslaught, 4 hits, Skeleton fails its shield roll, damage roll of 4 causes a wound, Skeleton only has one wound and is removed)
(Fire Beetle attacks twice, hits with a 6, rolls damage twice for brutal, scores a wound with a 6, Wilhelm only has one hit and is removed)
(Bugbears overcome the Zombies' Fearsome ability by both rolling 4's on morale checks, but they roll a 3 and 1 to hit which both miss)
(Mob Leader activates itself and 3 Rats. Mob Leader and 2 Rats fail morale tests. One Rat succeeds both Animal and Morale test but rolls a 2 on its attack, missing).