*
Welcome, Guest. Please login or register.
April 29, 2024, 08:43:15 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1691095
  • Total Topics: 118371
  • Online Today: 860
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Ronin - Rise of the new Shogun  (Read 6947 times)

Offline tancrede

  • Scientist
  • Posts: 458
    • Studio Caillou
Re: Ronin - Rise of the new Shogun
« Reply #15 on: October 16, 2015, 01:24:50 PM »
Lovely painting here !  :-*
My blog, for personnal and commission work, and sometimes other things too => http://studiocaillou.blogspot.fr/

Offline AWOL

  • Assistant
  • Posts: 44
Re: Ronin - Rise of the new Shogun
« Reply #16 on: November 02, 2015, 10:45:02 PM »
I've been neglecting the hobby lately as there's been some real-life entanglements, but I hope to be back-ish now.

Thanks for all the comments guys, it's very encouraging. :) And Tancrede, fancy seeing you here! I recall admiring your work years ago on Warseer!

With the first warband out of the way, I've started work on number two, the Ikko-Ikki. These'll be a fair bit more numerous, with 15 models all told in my revised list. To be specific, 7 peasants, 4 monto ( 2 with yari, one with a banner and the last with a katana), 3 samurai and a sohei warrior monk to round it out.

I've been doing my best to speed through these, and while the quality has dropped slightly, they were actually moderately fast to paint.


This is, of course, 3 peasants and a solitary monto with a katana. I've repurposed the mon I originally used for the first warband to fit these chaps, as it's apparently a buddhist symbol. Since the Ikko-Ikki is a buddhist militia, it seemed to fit.

Inspired by CaptainHaddockCollider's excellent Lion Rampant terrain and civilian models, I've also started work on my own. One of the things that really stood out while playing was how much more entertaining it was with civvies looking on, and after that I can hardly set my bar lower.



I'm thinking that this guy should be a minor noble or a local bigwig of some sort, what with the rather fancy clothes and the sword over his shoulder. The well is mainly there as a tester for the buildings, so now I know how I'll proceed on the rest.

Offline AWOL

  • Assistant
  • Posts: 44
Re: Ronin - Rise of the new Shogun
« Reply #17 on: November 15, 2015, 09:34:02 PM »
Quick little update, as I've finished 3 more peasants and the Sohei monk to be the spiritual leader of the warband:



I say spiritual, since I'm not sure he'll be given the commander attribute - with samurais in the force, who already have that attribute, it seems like a bit of a waste.

The next lot is actually coming along very well, so I might get this finished soon. This leaves 1 peasant, 3 monto and 3 samurai to do. Easy peasy.

As always, c&c is more than welcome!

Offline rokurota

  • Mastermind
  • Posts: 1042
    • Bac Ninh Miniatures
Re: Ronin - Rise of the new Shogun
« Reply #18 on: November 15, 2015, 11:29:33 PM »
Very nice!

Twitter account @BacNinh_Minis

Offline AWOL

  • Assistant
  • Posts: 44
Re: Ronin - Rise of the new Shogun
« Reply #19 on: November 25, 2015, 04:05:12 PM »
Cheers Rokurota!

Getting closer to the finish line now, with the second warband completed.



Since I've yet to figure out how to take decent pics of larger groups of models, I've grabbed a few more photos of smaller groups.

The elite:



The guy in the orange scarf is a Sohei, and will be the spiritual leader of the warband. The others are a Samurai, on the right, and a Hanshou, on the left with the darker blue sleeves. Background-wise, they're sent by Uesugi Kenshin to ensure that the religious fanatics he's funding/using as catspaws are pillaging in the right direction, and also as a bit of punch.

The militia:



These 5 guys are Monto, members of a religious militia. They're less uniformly equipped model-wise compared to the Ashigaru from the other warband, but they're not too dissimilar otherwise. One of them are carrying a banner to keep the peasants in the fight.

The smelly peasants:



Bascially, they're cannonfodder, but cannonfodder gets lucky on occasion. Plus, they're a distraction, and as cheap as they are it's no disaster if they die.

I'd like to return to the warband at some point and add some details, but right now I'm focusing on getting the last warband out and building some more terrain. The last warband is going to be 5 models though, so it's not exactly a huge horde I have to paint.

Otherwise, the Ronin project is slowly coming to an end. I've even painted 3 out of 6 civvies, and gotten some of the buildings semi-done:



Next update should be soon, as I expect a test game one of these days. Model wise, the next up is 3 samurai and 2 riders from the last army.

C&C is always welcome. :)

Offline tancrede

  • Scientist
  • Posts: 458
    • Studio Caillou
Re: Ronin - Rise of the new Shogun
« Reply #20 on: November 27, 2015, 12:47:05 PM »
Very nice painting here !
Those minis look really good, and I waiting for the pics of your next game to see them "in action"

Offline carabus03

  • Librarian
  • Posts: 122
Re: Ronin - Rise of the new Shogun
« Reply #21 on: November 27, 2015, 02:36:32 PM »
All very well painted and very nice to look at, great work!

Offline AWOL

  • Assistant
  • Posts: 44
Re: Ronin - Rise of the new Shogun
« Reply #22 on: December 09, 2015, 10:51:56 AM »
Thanks you two!

I've had a first test game, with the Bushi buntai facing off against the Ikko-Ikki. We kept the game size small, 100 points, since we basically just wanted to test everything out. For this reason, we also chose to play a skirmish scenario without any frills - just good old fashioned beating at each other.

You'll have to pardon the rather poor pictures, I really have to start bringing a decent camera to the club and not relying on my phone. Some of the pictures (the decent ones) are taken by my opponent, Tim, who played the Ikko-Ikki.

The Ikko-Ikki took to the field led by a Sohei. Besides him, 3 Monto (2 with spears and one with a banner) was joined by a rabble of 6 peasants with improvised weapons.



Opposing them, and looking to raid reconnoiter their village, was the bushi. Lead by a Samurai, the rest of the force was 2 Ashigaru archers, a single Ashigaru spearman and an Ashigaru with a banner.



Our setup was rather simple. After the game we found that we really hadn’t had enough terrain, but that was part of the reason for trying it out. I’ll be adding another small building and a larger one to the collection, and possibly making some walls. I hope that will be enough, if we also include some more trees. I’d much appreciate the reader’s input on this, if you’ve any experience with Ronin!



The first few rounds were uneventful, with the Bushi largely staying in place and shooting, while the Ikko-Ikki came rushing at them. Shooting at long ranges were utterly ineffective, however, and the Ikko-Ikki managed to close the distance before suffering anything worse than a peasant with a slight headache (a stun result).



After clearing the last copse of trees and the buildings, this started to change. The Ikko-Ikki split up into two parts, with a Monto taking a peasant as a human shield and making a beeline for an Ashigaru archer on the flank, while the rest of the mob started towards the Samurai.



Then, though, my archers pulled through and took advantage of the shorter range to put an arrow in the leg of the Sohei. Although it was just a light wound, it would still bring him down to the same initiative level as my samurai, despite him carrying a naginata.



One of them, on the left flank, wound up in combat with a peasant, while the rest of the Ikko-Ikki mob charged my samurai, including the Monto who was previously moving towards my other Ashigaru archer.
Seeing this dishonorable rabble attacking his commander, the Ashigaru spearman bravely interposed himself and made a beeline for the Sohei – with me winning initiative for the round, he got to strike first, and before the Ikko-Ikki could do anything, he had speared the monto though the chest and killed him.



He didn’t live to see his bravery celebrated however, as the two monto promptly killed him in retaliation. In the meantime, the samurai commander had put up a wholly impressive, but ultimately ineffective, display of swordsmanship towards the peasant in combat with him. On the  flanks, the Ashigaru archers had easily killed off the peasants who’d charged them. 
On the right, the lone archer was engaged by a Monto with spear. The left archer ran towards him to help, worried that the Yari-equipped Monto might be able to kill off or wound his comrade before he was able to strike back, and the banner-carrying Ashigaru-Gashira moved forward to help his commander fighting a Monto and a peasant.



The left archer hadn’t needed to worry, though. His combat turn was instead spent trying not to gag at the sight of a Monto being cut to shreds by a roll of double 6 by the right archer, who had clearly been taking lessons in slicing and dicing.
Meanwhile, the Samurai had realised he’d dishonour his ancestors if he didn’t start actually fighting and let the Ashigaru do all the heavy lifting, and he dispatched the yari-equipped monto, although not before being stunned in the process. The Ashigaru-Gashira with the banner swiftly killed the peasant trying to flank his leader.

At this, we left off the game. With only a peasant (and a stunned one at that) and the Monto with the banner left, the outcome did not seem to be in doubt.

All in all, a good time was had by both of us. To be honest, I think the Ikko-Ikki list I’d made for 100 points was a bit underpowered for this kind of game. It seems like they’d be much more at home with more terrain and objectives that would force the other player to divide his men, allowing him to swarm him with peasants more effectively. Part of the reason for my playing this defensively and allowing the Ikko-Ikki to come to me was our rules test before the game where we matched the Sohei and 2 Peasants against the Samurai and a lone Ashigaru with a bow. In that, the higher initiative of the Sohei with naginata as well as the effect of 2 stuns from the peasants proved to be decisive, and I was under the impression that as soon as the Ikko-Ikki hit close combat I’d be in real trouble and basically fold.
As it turned out, this was rather far from the truth. Resolving combats with multiple participants as 2 or more distinct combats where only one side has multiple models engaged works really, really well from a gameplay perspective and helped the game flow much better than it would have otherwise, but also made it a bit harder to mob the Samurai since the Ashigaru was there to break up the angry horde of religious peasants.
For the next game, I’m aiming at either 200 points or at the very least, far more terrain. I’ll have to see about getting some walls made, but I’ve also got 2 buildings almost ready. In the 200 point list, the Ikko-Ikki will be joined by more Monto, a Samurai and a Honsou, which should bring them up to a much more even standing quality-wise.

I've also started work on the last Buntai, and gotten the first 3 Samurai done. All that remains to do for this project is 2 high-ranking samurai on warhorses, a bit of terrain, and some civvies, perhaps some objectives.


 

Related Topics

  Subject / Started by Replies Last post
4 Replies
4657 Views
Last post February 20, 2008, 10:50:38 AM
by Onimusha
RISE!

Started by soapy « 1 2 » SuperHero Adventures

28 Replies
7336 Views
Last post December 14, 2011, 02:24:51 PM
by Clearco
4 Replies
4020 Views
Last post October 12, 2013, 05:14:18 PM
by Franz_Josef
0 Replies
657 Views
Last post July 29, 2021, 01:30:11 PM
by mothman
56 Replies
6208 Views
Last post Today at 07:18:01 AM
by OSHIROmodels