Awesome! In fact, I've copied & pasted most of your profiles
So, next week will be the demo games (I wanted to play in september, but real life had other ideas
) and I've decided to design .... six leagues
I want to show them some concepts for their crews, how you can build so many crews with rules and show them my miniatures (the three of them will play with them, so this way I can show them what I have).
I've designed the crews with the idea of hero/antagonist on my mind. So far I have:
- Tintin & Friends vs Captain Wolf & smugglers
- A young engineer girl & family vs Herr Toth & his special squad
- Archeologists vs The cult of the bloody tongue
And .... I'm having problems designing the cult of the bloody tongue, everything that I write seems ....... unspiring. So, I was wondering if someone could help me designing them.
The rules are:
- Only leader and 7 points (I want to show them the game an keep it simple).
- No background perks.
- Gangs are allowed.
I envision this league as a charismatic priest but not the main leader of the cult, and with no magical powers, instead, strange things happen when he's around (that could be the leader protecting him).
For the rest of the crew I have lots of cultists (both male and female), assasins, ceremonial guards, infiltrated cultists, an animal tamer with a whip (and a pair of lions), some ghouls ....
So, could someone help me?
Thanks