in the
The simplest of balancing mechanisms thread, the idea of giving re-rolls to the underdog was put forth
It got me thinking about how underdogs are going to be worse at casting spells it gave me a new idea.
+1 to bonus to spellcasting checks for the underdog for every 10 levels of difference.
It kind of reminds me of the sidekicking system from City of Heroes, where the lower level player is temporarily boosted in power level to be roughly equal to the other player.
This may not go that far, but it at least simulates how they'd eventually get better at casting their spells, and evens the playing fieldm, without giving them new abilities, and a minimum amount of book keeping.
0-9 levels difference, underdog recieves 10 bonus XP per level diference
10-19 levels difference +1 to spellcasting check by the underdog wizard, 1 extra treasure, underdog recieves 10 bonus XP per level diference
20-29 levels difference +2 to spellcasting check by the underdog wizard, 2 extra treasures, underdog recieves 10 bonus XP per level diference
30-39 levels difference +3 lto spellcasting check by the underdog wizard, 3 extra treasures, underdog recieves 10 bonus XP per level diference
Extra treasures are placed by underdog, after deployment, but following the standard treasure guidelines for placement.
Underdog must make earnest effort to earn bonus XP. Routing without earning XP will cause underdog to forfeit bonus XP.