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Author Topic: Frostgrave: Additional Rewards for doing battle with mighty adversaries !!  (Read 5161 times)

Offline Awesome Adam

  • Scientist
  • Posts: 228
Re: Frostgrave: Additional Rewards for doing battle with mighty adversaries !!
« Reply #30 on: October 20, 2015, 01:50:50 PM »
Quote
0-9 levels difference, underdog recieves 10 bonus XP per level diference
10-19 levels difference 1 level 1 wandering monsters controlled by the underdog wizard, 1 extra treasure, underdog recieves 10 bonus XP per level diference
20-29 levels difference 2 level 2 wandering monsters controlled by the underdog wizard, 2 extra treasures, underdog recieves 10 bonus XP per level diference
30-39 levels difference 3 level 3 wandering monsters controlled by the underdog wizard, 3 extra treasures, underdog recieves 10 bonus XP per level diference
Wandering monsters start in the center of a random table edge during the monster phase of turn 1.
(1-5 your side, 6-10 left side, 11-15 right side, 16-20 opponents side)
Extra treasures are placed by underdog, after deployment,  but following the standard treasure guidelines for placement.
Underdog must make earnest effort to earn bonus XP. Routing without earning XP will cause underdog to forfeit bonus XP.

Went back to XP scaling at 10Xp per level, instead of blocks of 100xp every 10 levels.
Went back to including a reward for level's 0-9. This is the range where most level descrepencies are likely to fall, and I've received feedback from mulitple sources that feel that 10Xp per level is sufficient in that range.
Clarified starting location of wandering monsters.
 
« Last Edit: October 20, 2015, 01:54:23 PM by Awesome Adam »

Offline Awesome Adam

  • Scientist
  • Posts: 228
Re: Frostgrave: Additional Rewards for doing battle with mighty adversaries !!
« Reply #31 on: November 26, 2015, 01:15:23 AM »
in the The simplest of balancing mechanisms thread, the idea of giving re-rolls to the underdog was put forth

It got me thinking about how underdogs are going to be worse at casting spells it gave me a new idea.

+1 to bonus to spellcasting checks for the underdog for every 10 levels of difference.

It kind of reminds me of the sidekicking system from City of Heroes, where the lower level player is temporarily boosted in power level to be roughly equal to the other player.

This may not go that far, but it at least simulates how they'd eventually get better at casting their spells, and evens the playing fieldm, without giving them new abilities, and a minimum amount of book keeping.


0-9 levels difference, underdog recieves 10 bonus XP per level diference
10-19 levels difference +1 to spellcasting check by the underdog wizard, 1 extra treasure, underdog recieves 10 bonus XP per level diference
20-29 levels difference +2 to spellcasting check by the underdog wizard, 2 extra treasures, underdog recieves 10 bonus XP per level diference
30-39 levels difference +3 lto spellcasting check by the underdog wizard, 3 extra treasures, underdog recieves 10 bonus XP per level diference
Extra treasures are placed by underdog, after deployment,  but following the standard treasure guidelines for placement.
Underdog must make earnest effort to earn bonus XP. Routing without earning XP will cause underdog to forfeit bonus XP.


 

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