Each of the Frostgrave scenarios has different terrain, objective marker, and sometimes monster requirements. I'd like to break them down, and then discuss aquiring and bulding appropriate models for each.
I already have notes for all the missions, and pictures of terrain I have worked on for each scenario, and will update this thread as time allows me to.
I look forward to updating this post as the thread progresses.
Mausoleum- A building, at least 6 inches long on each side, to represent the Mausoleum itself.
- 6 Treasure Tokens, pretty standard part of a Frostgrave Terrain Collection
- 6+ Skeletons. You're going to deploy 4 at the beggining of the game and 1 additional each turn of the game. You will be able to recycle skeleton models as they are destoyed during the game.
Genie in Bottle- No specific Terrain.
- 6 Treasure Tokens
- Genie Model. The Genie is unique that he is the only monster in the Frostgrave Rulebook that is not included in the Bestiary.
The Silent Tower- The Tower - a 10" tower with with 3 levels, and 2 additional buildings, with connecting walk ways, adjacent to it, to serve as additional entry points.
- 5 Treasure Tokens
- No Bestiary Requirement
The Library - While the Library scenario can be played with straegically placed standard terrain, it is best if you have a collection of dungeon walls and bookshelves.
- 4 exit points, ideally doorways of some sort.
- 6 Treasure Tokens
- No Bestiary Requirement
Hallweenville's
Hallweenville's
Ben'sRPGPile's
The Living Museum- 4 Walls, to serve as the remains of the museum
- 6 Statues, nothing too big, as theses will animate and attack as medium constructs
- 6 Treasure Tokens
The living Museum has to be the biggest meat grinder of all the basic scenarios. 6 treasures, all within 12" of each other, guarded by 6 constructs. To get the treasure, you not only have to fight the constructs, but you are most certainly going to stumble across the other Wizard's forces, at very short range.
The Worm Hunt- No specific Terrain.
- 6 Treasure Tokens
- Giant Worm models. I don't believe there is an official model yet.
to make your own.
Reaper Miniatures has an inexpensive suitable model - 100XP to any warband that slays a Giant Worm
The Haunted Houses- 6 small stone huts, with open roofs
- 6 Treasure Tokens
- 0-6 Wraiths
Check for Wraiths upon first entering each hut. Place Wraith against back wall on a 16-20.
25% chance per hut, 6 huts, spawns an average of 2 Wraiths per encounter.
50XP per Wraith destroyed by wizard's warband
The Well of Dreams and Sorrows- 6 Treasure Tokens
- No Bestiary Requirement
- 1 piece of well terrain. There is no size requirement, but the image on the adjacent page has a well inches across, with no top, and not of the variety Timmy would be prone to fall into.
- 100XP to any Wizard who spends an action to drink from well.
- Any model pushed into well is removed from play, treated as killed
The Keep- 6 Treasure Tokens (1 on each pad, 2 remaining in center of board)
- No Bestiary Requirement
- 4 2" disks, placed in a cross formation, each 12" away from board center, to serve as teleportation pads.
Once per mission, each Wizard can earn 50XP for teleporting from one pad to another.
The Complex Temple- 6 Treasure Tokens
- No Bestiary Requirement
- 6 Columns, that animate when attacked
Thaw of the Lich Lord Scenarios
10 New scenarios included in the Thaw of the LIch Lord Campaign Supplement
1. Total Eclipse
Your warbands brave Felstad during an eclispe. Things get dark and magic gets more powerful.
- Standard Setup
- Diminished line of sight throughout the scenario and a special Spell casting bonus on turn 5, for those under the full eclipse.
- 50 bonus XP to any Wizard on the Table turn 5
2. Battle on the River
Your warbnds exlpore a ship/ruins out on a frozen river, and they discover they are not alone.
-Break out the ruined ships, if you have them, other than that break out the ruins. Most of the board is considered frozen river
- Taking a second movement action requires a Fight test. Failure knocks your model prone and requires an action to get back up.
This scenario also introduces the first NPC spell caster. You'll have to fight a mage to gain entry to the central ruins.
- 25xp to a wizard who walks on the frozen river, and 50 XP to they warband that defeats the mage
3. Loot the Cart
Your warband encounters a supply wagon, srrounded by some unsavory looking fellows.
- Place a broken down wagon/cart and 4 Death Cultists in the center of the board. Fill the rest of the board as usual.
- Fight Death Cultists, loot in the wagon, and be quick about it. The cultists have Ghoul reinforcements.
- Treasure counters form the wagon are worth an additional 20Gp
- Defeating the cultists and Ghouls is worth 10Xp each.
Jubbs71 has a brief tutorial on how to make a wagon with Dollar Store ingredients
4. The Storm of Undeath
Can your warband survie the elements and loot the treasure while avoiding getting struck by lightning ?
- 12" open square in the center of the board with only treasures and skeleton counters/models
- The snowstorm reduces visibility and incurs penalties to all ranged attacks, magic or otherwise.
- After the first few turns there is chance of a lightning strike in the opening. Anyone caught in the opening during the lightning strike suffers an attack from the lightning.
Soldiers killed by the lighting become revenants, and all the skeletons in the square animate and attack.
-10XP for defeating a skeleton
-20Xp for defeating a revenant
-20XP for the Wizard entering the sqaure after the lightning strike
-50XP for a Wizard who was in the sqaure during the lightning strike
If you have questions, suggestions, and or links, please comment with them, and I'll try to work them into the article.