*
Welcome, Guest. Please login or register.
May 15, 2024, 03:47:49 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1693528
  • Total Topics: 118544
  • Online Today: 763
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Sandgrave campaign under way  (Read 1275 times)

Offline Ruarigh

  • Librarian
  • Posts: 195
    • The Ooh Shiny Complex
Sandgrave campaign under way
« on: October 18, 2015, 05:47:17 PM »
We started a Frostgrave campaign but in the desert because I have lots of terrain from playing Wargods of Aegyptus. Full(-ish) reports on my blog linked below.

Game 1: http://ooh-shiny-complex.blogspot.co.uk/2015/10/the-wizards-house-frostgrave-mini-aar.html
This game was a whitewash. My entire warband was wiped out and Steve, my opponent, took all the treasure. I did not fancy my chances for the second game, especially after my knight died in the post-game rolls. Mistakes were made in this game when using the Poison Dart spell and these contributed to my speedy demise.


Game 2: http://ooh-shiny-complex.blogspot.co.uk/2015/10/the-complex-temple-more-frostgrave.html
I approached this game with a new warband but still led by a Chronomancer, the twin sister of my previous wizard. My plan was to grab treasure and scarper as fast as I could in a bid to close the arms gap a little bit. I still got bogged down in the fighting but good use of Fleet Foot, Leap and archery ensured a solid draw with most of Steve's warband including his witch knocked out on the field of battle. Although technically a draw, I account this battle a success because I started getting to grips with my Chronomancer's spells and how they work together. Also, I knocked out most of Steve's warband. Yay!

Well, I have begun closing the arms gap, and will settle for another draw in the next game if it means that my warband gains on Steve's once more, although I now think that there is a reasonable chance of winning despite his four level lead as a wizard. It's all about the tactics ... :)

I think we got all the rules right in the second game, but I do wonder about some of the comments regarding the campaign system. Neither of our games lasted longer than five turns, so a turn limit would not sort out any issues. I wonder if our game play is more aggressive than other players, or do we just use more blocking terrain so we have to close more quickly?

I did wonder about robbing the bodies of those left behind. It would have been nice to take the magic weapons that Steve got in game 1. On the other hand, that would also mean that I might lose them again later on. Swings and roundabouts, I guess.
« Last Edit: October 18, 2015, 05:49:51 PM by Ruarigh »
The greatest revenge you can have on a man that steals your wife is to let him keep her.

Offline Elbows

  • Galactic Brain
  • Posts: 9483
Re: Sandgrave campaign under way
« Reply #1 on: October 18, 2015, 07:01:16 PM »
Immediately made me think...



 :)
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline Ruarigh

  • Librarian
  • Posts: 195
    • The Ooh Shiny Complex
Re: Sandgrave campaign under way
« Reply #2 on: October 18, 2015, 08:21:06 PM »
I like the way you think, Elbows, and it felt like being on the receiving end of that in the first game.  :D

Offline Cymril

  • Librarian
  • Posts: 194
Re: Sandgrave campaign under way
« Reply #3 on: October 18, 2015, 09:56:18 PM »
Looks really good!

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
1528 Views
Last post September 11, 2012, 10:41:36 PM
by Anatoli
21 Replies
8295 Views
Last post July 22, 2013, 09:33:51 PM
by Braxandur
8 Replies
5460 Views
Last post June 05, 2013, 07:32:56 AM
by Druzhina
17 Replies
5657 Views
Last post July 09, 2015, 05:22:24 PM
by eilif
9 Replies
2596 Views
Last post March 06, 2022, 12:00:04 AM
by LiamFrostfang