Where shall i start... (Apologies ahead this is probably filled with spelling errors)
Power armour, well I don’t really like that term, in osc you chose your level of armour you can then upgrade it to fully enclosed, this has advantages and disadvantages.
In effect yes you have a kind of power armour, its heavy fully enclosed armour that’s powered
Think more a decade a head rather than say 60 years ahead.
Book 2 WAR being launched next year has drones, vehicles and so much stuff its insane, the idea is you play the skirmish them up your game with new stuff from book 2, also book 2 allows you to play huge battles if you so wish.
Book 3 Invasion, this introduces more scifi equipment and a sytem to add abilities to your force to represent maybe a alien invader or bio enhanced human, also before this will be a launch of an army set of an alien invader (the invader is not from space) again this book will be packed, and will move the vehicle design rules to anti grav, walkers and so on.
Book 4 is a campaign book, and will have solo play rules, campaign systems and a tool box so you can design your own weapons and so much more.
Over the coming weeks on the web site i will be launching playtest rules from each up coming book for people to try and give feed back on, the first will be the vehicle rules.
eventually your have rules for weapons like rail pistols or imagine a challenger 2 retro fitted with a laser cannon for example.. this will all be possible as the storey moves forward.
But at its heart the books are full of action, like not seen in other games, your soldiers can hip shoot, they can aim, they can do auto fire, its risk management, there are no modifiers, just rerolls to keep things fast and moving, you decide if your men retreat or not, if they don’t retreat you may find they keep failing you, so its a game of constant moving front lines, getting behind the enemy, creating an ambush, you men can help each other climb onto or up to heights they could not normally reach... its the detail of a role play game with the speed of a wargame.
Its a game of choices, hard choices that can win or loose a game,, do you push hard and over extend your self ? Or play slow and steady and risk failing the mission.
Its a game where you can challenge a model to surrender, and there maybe a tactical reason for them to do so? And there is a tactical reason of why to take captives, and for your opponent to try recapture them...
Deep immersive tactical game play is to be found.
This is a game to challenge players into a new type of gaming where there is more to tactics than do i move or shoot.
Some one described it as a mix of call of duty and battlefield, part 1 is call of duty and part 2 is like battlefield. I have no idea, as I don’t get to play computer games :/
What I feel I have done is made the game I wanted to play, a game that can be played in a hour, a game where you can generate a force, turn up at a club, place terrain, roll your mission and hit the game table running.
Hope that helps
A kind regards
And thank you for your interest
Matt