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Author Topic: Dungeon crawler rules for Pulp Alley?  (Read 1357 times)

Offline gruulgor

  • Assistant
  • Posts: 44
Dungeon crawler rules for Pulp Alley?
« on: November 10, 2015, 09:01:26 AM »
Hi!

Does anybody know where I can get some home rules to play PA as a dungeon crawler game? In Meeples & Miniatures have a couple of reports with one master and one player (https://meeples.wordpress.com/2014/08/20/pulp-alley-aar-mike-hobbs/ ) but I don't know where to get the rules.

The fact is that I've been collecting and painting miniatures and scenery to play a classic victorian horror game but I can't find any suitable rules. My idea is more a dungeon crawler than a pure wargame of 1 vs 1,with cards of traps, random enemies, etc. So, any help will be wellcome.

Offline Constable Bertrand

  • Scatterbrained Genius
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Re: Dungeon crawler rules for Pulp Alley?
« Reply #1 on: November 10, 2015, 09:31:46 AM »
The Pulp alley Forum may be a good start for a dungeon crawl.
http://pulpalley.com/index.php

I'd try 2 humans V PA game. Where a loose truce between the human players sees their characters delving into the dungeon.
-let the cards and chance decide what you're up against
- each human has 2 characters, a sidekick and a follower
I'd probably play the plot points as big monsters, or locked treasure chests which need cracking
I'd make each 'room' a perilous area, with the cards deciding how many monsters (1-3) are in each room, and every corner sees the chance for players to play unseen perils on eachother.

Just some quick thoughts from me, not that I have done it.

Cheers
Matt

 

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