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Author Topic: [COMMERCIAL] Relicblade: adventure battle game  (Read 20375 times)

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #105 on: March 17, 2016, 01:03:39 PM »
I'm hoping for a last minute rush to unlock the Dark Wanderer!

Me too  :D

Sean posted a new scenario by the way, check it out:
http://relicblade.com/scenarios/

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3762
  • Lost in Cyberspace
    • Paintoholic
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #106 on: March 17, 2016, 01:12:25 PM »
Good to see a scenario with multiple relics. That should help out against mosh pits, I like that. And an awesome relic too!

Victory Condition: Destroy all the enemy warriors!

Personally, I'm not really a fan of those victory conditions. The relics become less important and the focus is on killing. I really prefer victory conditions where you have to accomplish something like getting a treasure off the board, doing X actions at a certain point (to light a big bonfire or something), etc. Basically a scenario which is not about killing. That makes the choices during the game more interesting IMO: you can kill stuff or spend actions to win the game. The first is always handy as you stop enemies from killing you and achieving missions. But in the end it won't win a game. So you need a good balance between killing and the mission.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline DancesWithHippos

  • Librarian
  • Posts: 113
    • Blog!
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #107 on: March 17, 2016, 02:05:47 PM »
Good to see a scenario with multiple relics. That should help out against mosh pits, I like that. And an awesome relic too!

Victory Condition: Destroy all the enemy warriors!

Personally, I'm not really a fan of those victory conditions. The relics become less important and the focus is on killing. I really prefer victory conditions where you have to accomplish something like getting a treasure off the board, doing X actions at a certain point (to light a big bonfire or something), etc. Basically a scenario which is not about killing. That makes the choices during the game more interesting IMO: you can kill stuff or spend actions to win the game. The first is always handy as you stop enemies from killing you and achieving missions. But in the end it won't win a game. So you need a good balance between killing and the mission.

I agree. I think he has plans to release some scenarios in the future. In the mean time I think the community can cook up some cool homebrew scenarios.

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #108 on: March 17, 2016, 06:12:44 PM »
Good to see a scenario with multiple relics. That should help out against mosh pits, I like that. And an awesome relic too!

Victory Condition: Destroy all the enemy warriors!

Personally, I'm not really a fan of those victory conditions. The relics become less important and the focus is on killing. I really prefer victory conditions where you have to accomplish something like getting a treasure off the board, doing X actions at a certain point (to light a big bonfire or something), etc. Basically a scenario which is not about killing. That makes the choices during the game more interesting IMO: you can kill stuff or spend actions to win the game. The first is always handy as you stop enemies from killing you and achieving missions. But in the end it won't win a game. So you need a good balance between killing and the mission.

Shouldn't be a problem to change the victory-condition to suit your taste ;)
And have to agree, it's a powerfull relic.

As allready said, Sean plans to release more scenarios like that, and I'm sure with different victory conditions as well.
Personally, the games I played so far all had some special victory conditions  :D

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #109 on: March 18, 2016, 05:54:11 AM »
Looks like the Tokens are reached, now let's work on the Dark Wanderer  :D
Still 44 hours left  ;)

Offline Sir_Theo

  • Mastermind
  • Posts: 1266
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #110 on: March 19, 2016, 08:29:47 AM »
Unfortunately real world commitments meant I had to drop out (I was only making a small pledge anyway, half of it would have been postage!) But I'm so pleased to see this funding well, I've got the pdfs already and it's a great game. 

Hopefully the wave 2 stuff will be available as a print and play option at some point.

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #111 on: March 19, 2016, 09:11:49 AM »
Unfortunately real world commitments meant I had to drop out (I was only making a small pledge anyway, half of it would have been postage!) But I'm so pleased to see this funding well, I've got the pdfs already and it's a great game. 

Hopefully the wave 2 stuff will be available as a print and play option at some point.

Sorry to hear that, mate.
Real world sucks, from time to time  ;)

The wave 2 stuff will be available as print and play, as far as I know, hopefully soon  :)

Offline DancesWithHippos

  • Librarian
  • Posts: 113
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Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #112 on: March 19, 2016, 05:49:31 PM »
Less than 8 Hours to go!

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #113 on: March 19, 2016, 06:22:00 PM »
Less than 8 Hours to go!

7 hours right now, and just $900 to get the "Dark Wanderer" unlocked, that should be doable, right?!  :D

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #114 on: March 19, 2016, 08:34:38 PM »
So, just $400 left to get the "Dark Wanderer" unlocked!!!  :o

Come on, we can make that happen  :D

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #115 on: March 20, 2016, 09:03:19 AM »
And we did it  :D
Thanks to all supporting that game.

Offline Hobby Services

  • Scatterbrained Genius
  • Posts: 2070
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #116 on: March 20, 2016, 12:38:34 PM »
So when's that spiffy Thief mini going to be available for purchase?  Too dynamic to resist.

Offline meatpuppet7

  • Bookworm
  • Posts: 77
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #117 on: March 21, 2016, 05:58:02 AM »
I am super excited that we were able to get the Dark Wanderer unlocked.
I have rapidly become a big fan of this game.
In hoc signo vinces

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3091
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #118 on: July 03, 2016, 07:37:33 AM »
I just received my pledge reward in the post. Now to get some games set up.

Offline Hobby Services

  • Scatterbrained Genius
  • Posts: 2070
Re: [COMMERCIAL] Relicblade: adventure battle game
« Reply #119 on: July 04, 2016, 04:44:12 PM »
I just received my pledge reward in the post. Now to get some games set up.

Pics when you do, please.  Curious to see more of this game after watching some youtube play sessions.

 

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