A game we played one month ago at the "24 heures du Jeu" games festival in Theix (Brittany, France).
It was another adventure in a campaign (mid-14th century, at the beginning of the Hundred Years War; there was a war of succession in Brittany, some Bretons were allied with the French, others with the English).
Players:
— Ehouarn: "Auffret de Cosquer" a pro-English knight; enters table from the hill at NW corner. Secrets orders: go to town, take all available food, and bring it back where you entered, the army is hungry.
— Laurent: "Guilo Clec'h" a pro-English knight; enters table from NE corner. Secret orders: block the paths between the dyke (south of table), the town, and the enemy tower.
— Malo: "Guillaume de Malestroit" a pro-French knight; enters table from the east. Secret mission: hamper the moves of the enemies as much as possible; if necessary, retreat to the tower.
— Nicolas : "The Bastard of Quimerc'h" a pro-English petty nobleman; badly wounded in our last game
http://leadadventureforum.com/index.php?topic=78115.msg955736#msg955736 he is hidden with a few survivors of his troop in a rural village, north of table. Secret orders: contact a group of English longbowmen who come to help you and to bring you some money that the Earl of Lancaster sends to reward you for the damage you suffered; then act as you must.
— Patrice: GM referee, and moving the NPCs
(with three pro-English players and only one pro-French player, the game was voluntarily unbalanced but some NPCs made a difference.)Somewhere in southern Brittany. All is quiet (not for long). We can see the southern coast, and a small town not far from a tower; and, in the north, some hills and a small rural village.
"There is a lot of people in town!"
A pro-French knight (NPC) owns the tower; the townsfolk are willing to support him, but the peasants at the other end of the table don't like him.
Malestroit (pro-French) enters table (right of picture), not far from a old stone dolmen.
…It is a bad surprise for Cosquer, who had thought he could pass east of the (pro-French) tower without taking risks.
After some time, Cosquer understands that he cannot pass there without a very bad and uncertain fight; he decides to go west.