While the Police fought the Gangsters who fought the local Honest Peasantry who fought the Police (see last game:)
http://leadadventureforum.com/index.php?topic=84595.0 a mysterious stranger made use of the chaos and sneaked past them all to make off with the Amulet.
Word has now reached the various groups seeking to gain this priceless treasure that news of its whereabouts can be had in the environs of Lord Reginald Turnip's country estate

The park is surrounded by a stone wall which is depicted only at the table corners and marks the entry points of the 4 Leagues. The WI and the Squire were not in attendance but as well as Inspector Phillip's police squad, the Honest Peasantry and the Gangsters, the infamous Dr
Wevil and his ghastly minions:
http://leadadventureforum.com/index.php?topic=83956.0has rejoined the search.

Lord Turnip's country seat, through which the Gangsters rampaged to gain entrance to the park. Fortunately, Lord Turnip did not witness this outrage as he was holidaying in Monte Carlo.

The park is a very pleasant place, being dotted with small copses and many statures. In the centre is a surprisingly deep pond (Extreme Peril).

Inspector Phillips and his squad arrive and in the distance, the Honest Peasantry also appear. There are various people taking a stroll in the park (which is open to the public when Lord Turnip is not in residence) and it is rumoured that they may have information as to what happened to the Amulet.

Also arriving in the park is
Wevil. One of his minions immediately makes contact with a passer-by out for a stroll. The other Leagues were not so fortunate because the strollers they attempted to speak to all walked away before they could be questioned.


Dr
Wevil has found out that there is a shady character in the large copse who has the information he seeks. The Dr and members of his League make their way to the copse.

Shady character meets Master of Evil. He passes on the information the Dr seeks (Dr
Wevil secures Major Plot point)

Two of the Gangsters give covering fire whilst the others race to prevent
Wevil from escaping with the Major Plot point.

The evil Dr with his ill-gotten gains prepares to make his escape.

The Gangster leader and ally pour fire at
Wevil and his League but fail to injure the cult leader. Does he have supernatural protection?

In a last-ditch attempt to prevent
Wevil escaping with the Major Plot point, Inspector Phillips charges in to contact. The brawl is inconclusive and night falls with the manic cultist in control of the Major objective.
Summary: The Minor Plot points were 4 "civilians" wandering round Lord Turnip's park - a newsman; a gamekeeper; a young woman; an elderly woman. They moved a random 6" at the end of each Turn so were potentially difficult to approach and speak to. A successful challenge against any of these resulted in the information that a "shady character" was lurking in the Big Copse and he had information about where the Amulet of Destiny had been taken to. Obtaining this information was the Major Plot point.
The police, cultists and peasantry all successfully obtained Minor Plot Points. The cultists obtained the Major Plot point and, despite the concentrated efforts of the other Leagues, succeeded in keeping control of it to the end and thus emerged clear winners.
The search for the Amulet of Destiny continues.......
Doug