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Author Topic: question on the Optional Random Encounters rule  (Read 1797 times)

Offline Roberticus

  • Student
  • Posts: 12
question on the Optional Random Encounters rule
« on: December 20, 2015, 11:12:33 PM »
This may have been discussed before, but if it was, I didn't find it.  My question goes like this...you've picked up a treasure and rolled a d20, scoring 16 or more, meaning a random encounter will happen (I think that it should be a higher percentage, but that's another topic!).  You roll on the table to find out what's appeared and then you roll for which non-player edge the random beastie comes in on. When the creature phase comes up, and it's the beastie's turn to move, it is determined that there are no warband members in its line of sight and within 10". By the rulebook, the beastie now moves in a random direction. As far as I can tell, that gives it about a 50% chance of moving right back off the table edge, doesn't it? I was using a scatter die from WHFB to determine its direction but maybe on the first move, you should use a sideline scatter template like from Blood Bowl. At least that would keep it in play for at least one turn.

Is there something that specifies that the creature has to move forward onto the board upon its arrival?

Thanks!!

Offline Eric the Shed

  • Galactic Brain
  • Posts: 4200
    • The Shed Wars Experience
Re: question on the Optional Random Encounters rule
« Reply #1 on: December 21, 2015, 08:20:24 AM »
We just ignore any moves that take them off the table and reroll...

Offline Daniel36

  • Mad Scientist
  • Posts: 645
Re: question on the Optional Random Encounters rule
« Reply #2 on: December 21, 2015, 02:21:30 PM »
When the time comes for us to start introducing random encounters, they'll just walk in a straight line until they spot someone. Easy enough.

Offline Vin21

  • Assistant
  • Posts: 33
Re: question on the Optional Random Encounters rule
« Reply #3 on: December 21, 2015, 03:19:49 PM »
I agree with a higher percentage for random encounter, I think it adds to the fun of the game, so I'm going to propose 10+ for our group.

As for the movement, last game I played we had a Giant Worm turn up, only to creep it's way along the table edge before leaving after 3 rounds, so we've decided that when it appears, if there's no-one within 10" & LoS, it'll move towards the middle of the table until it can go after someone.

Offline Fencing Frog

  • Scientist
  • Posts: 459
    • Fencing Frog
Re: question on the Optional Random Encounters rule
« Reply #4 on: December 21, 2015, 04:41:55 PM »
We cosider a move of the table as the creature choosing to stay still.

Offline gary42

  • Mastermind
  • Posts: 1229
Re: question on the Optional Random Encounters rule
« Reply #5 on: December 21, 2015, 06:13:13 PM »
Yep.  We do that too.  If the die indicates off the tabe, critter doesn't move.
"They seek him here, they seek him... There he is!"

Offline Roberticus

  • Student
  • Posts: 12
Re: question on the Optional Random Encounters rule
« Reply #6 on: December 24, 2015, 01:42:30 PM »
Thanks for the advice, guys. I'll definitely keep the beastie on the table until it spots someone, and then GAMES-ON!

Offline Coenus Scaldingus

  • Mad Scientist
  • Posts: 669
Re: question on the Optional Random Encounters rule
« Reply #7 on: December 24, 2015, 07:01:07 PM »
Those creatures are rare enough to appear, I too prefer simply keeping them on the table. Might shuffle them a few inches along the edge if the arrow is not entirely perpendicular to it, with the hope of it getting nearer to something for it to attack.
~Ad finem temporum~

 

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