Great thanks for the link. I keep hearing about mailfuxs missions, but not having the rulebook I dont know how they work. Any chance you could tell me?
Sure. Basically, you have one main shared public goal (called "Strategy"), randomly chosen from a set of five. Mostly of them revolve around controlling the board and or interacting with stuff on the board. Then you randomly generate four secondary objectives (called "Schemes") to be added to a fifth one that is always available by default. Each player secretly chooses two Schemes to aim for. Some schemes grant more points if revealed. Schemes are very varied, from control to kill to protect to interact. Many of them require the use of Scheme Markers, 30mm marker you can drop at the cost of 1 Action (each model has usually 2 Actions and these are mainly used to move or attack). Points are earned from Strategy and Schemes through the whole game (usually after the first turn), not just at the end.
It's a great system, that allows for very diverse style of play and makes possible to have fair games involving very killy crews against crews that would have no chance in a direct confrontation.