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Author Topic: Pack Mule  (Read 1973 times)

Offline quindia

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    • http://www.quindiastudios.blogspot.com
Pack Mule
« on: January 05, 2016, 04:25:28 PM »
I love the idea of the Pack Mule - goes back to the days of oldschool D&D when players would hire men-at-arms, linkboys, and porters to round out their adventuring bands. However, I am failing to see the point of having one. A wizard already has five item slots and an apprentice four. Are you likely to accumulate more stuff than this that you haven't parceled out to other soldiers?

I haven't played the game yet, but when we start our campaign, I'm not sure we'll manage more than once a month. An average game would net you three treasure tokens - 40% of these are Grimoires which you aren't going to carry around, 20% are consumables that you will probably use during later games so they aren't going to stack up long, and 15% are gold coins - some of which are going to go to replace soldiers. I just can't see accumulating so much stuff that I need a guy following me around with three more items.

Can a pack mule carry more than one treasure? It wouldn't seem so as carrying treasure does not preclude other soldiers from carrying their one item. Maybe they should be able to carry their treasure unemcumbered?

I don't know... again, I love the concept so if I am missing something someone set me straight or I'll just fill that last slot with another Thug. I can always hire a Pack Mule later when my mighty wizard teeters under his magic arsenal!
« Last Edit: January 05, 2016, 04:27:04 PM by quindia »
Clarence Harrison
Quindia Studios

Offline Timeshadow

  • Scientist
  • Posts: 394
Re: Pack Mule
« Reply #1 on: January 05, 2016, 05:15:23 PM »
I would say a pack mule is more for your soldiers than the wizard to get a second potion or that magic weapon or armor after using their potion in the first round.

Offline Mrs. Esterhouse

  • Bookworm
  • Posts: 64
Re: Pack Mule
« Reply #2 on: January 05, 2016, 05:20:38 PM »
A packmule has 3 item slots

Offline Mrs. Esterhouse

  • Bookworm
  • Posts: 64
Re: Pack Mule
« Reply #3 on: January 05, 2016, 05:25:21 PM »
Oops! You were asking about treasure. Not item slots. Ignore me.

Offline tyrionhalfman

  • Mad Scientist
  • Posts: 994
Re: Pack Mule
« Reply #4 on: January 05, 2016, 08:47:53 PM »
I'd say they're not useful to a startup warband but later in a campaign they might come into their own

Offline Coenus Scaldingus

  • Mad Scientist
  • Posts: 669
Re: Pack Mule
« Reply #5 on: January 05, 2016, 09:00:25 PM »
Aye, probably not much point having one early on, but if you happen to come across a bunch of useful items (or create many, like a witch or enchanter), it may well prove valuable. Or, I don't know, load one out with those molotov cocktails and have some fun that way.
~Ad finem temporum~

Offline quindia

  • Assistant
  • Posts: 28
    • http://www.quindiastudios.blogspot.com
Re: Pack Mule
« Reply #6 on: January 06, 2016, 05:26:55 AM »
Thanks, guys...

Offline snitcythedog

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Re: Pack Mule
« Reply #7 on: January 12, 2016, 05:12:42 PM »
I did find a model for your pack mule. 

unfortunately he is not carrying coconuts.
Snitchy sends.
 

A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
"Never argue with a fool, onlookers may not be able to tell the difference"... Mark Twain
http://snitchythedog.blogspot.com

 

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