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Author Topic: Running question  (Read 2080 times)

Offline Captain Zeng

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Running question
« on: January 12, 2016, 12:05:27 PM »
Can you declare that a figure is running even if it doesn't move the extra 3"?

For example, my Cultist armed with a club moves 5" to get into base contact with another figure armed with a revolver. Could I declare that my Cultist ran that distance and so be -3 to hit when my opponent tries to shoot my Cultist before my Cultist gets his fighting attack?

Offline Rich H

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Re: Running question
« Reply #1 on: January 12, 2016, 12:45:52 PM »
I think you can 'run' any distance. 
He's forgoing his shooting (not that he had any) to make himself a harder target. 

Offline wulfgar22

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Re: Running question
« Reply #2 on: January 12, 2016, 05:15:41 PM »
I would agree...a figure can zigzag if he wants...except for when the figure moves into contact as he will then be  'in a fight' and the rules for shooting into a group (p.13-14) or shooting in a fight (p.14) would then apply which already give penalties to the shot (-4 in the case of shooting into a fight or deducting Speed in the case of shooting a revolver whilst in a fight).
« Last Edit: January 12, 2016, 05:18:27 PM by wulfgar22 »

Offline Captain Zeng

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Re: Running question
« Reply #3 on: January 12, 2016, 09:49:21 PM »
Wouldn't the fact the Cultist had run apply a penalty in addition to his Speed (if the Cultist had any)? The example under shooting while in a fight has Captain Napier still suffering a penalty of four because he moved. So doesn't this mean all normal shooting penalties apply even when shooting in a fight.

My Cultists certainly hope so - they don't last that long in my games as it is!

Offline wulfgar22

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Re: Running question
« Reply #4 on: January 13, 2016, 02:37:40 PM »
Wouldn't the fact the Cultist had run apply a penalty in addition to his Speed (if the Cultist had any)? The example under shooting while in a fight has Captain Napier still suffering a penalty of four because he moved. So doesn't this mean all normal shooting penalties apply even when shooting in a fight.

My Cultists certainly hope so - they don't last that long in my games as it is!

Hmmm. Good point. I'm not sure now. I  must admit we've never applied the penalty for shots against running (or moving up to 6" for that matter) figures if that figure has charged into hand-to-hand....just the penalties for shooting in a fight or shooting into a fight.

In the example you mention Captain Napier gets a -4 penalty to his shooting because he moved so it could follow that his opponent in that same fight would get an additional -3 penalty to his attempt to shoot Captain Napier in addition to deducting Captain Napier's Speed. In that case, I guess it would also apply if another one of Captain Napier's adversaries were to shoot into the fight from a distance. That would mean a -3 Penalty to his shot because Capt Napier ran as well as the -4 penalty to his shot because it is a shot into a fight/group. Quite a penalty!

Perhaps Mr Cartmell will come along and give a definitive answer...
« Last Edit: January 13, 2016, 07:15:52 PM by wulfgar22 »

Offline Trix2K

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Re: Running question
« Reply #5 on: January 13, 2016, 10:28:07 PM »
Take the highest accumulated penalties.

Less shooting and more knuckles and steel.

It's the more GentleMANLY way of the two methods for resolving matters...
"Nothin's there..." means something's hiding.

 

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