Wouldn't the fact the Cultist had run apply a penalty in addition to his Speed (if the Cultist had any)? The example under shooting while in a fight has Captain Napier still suffering a penalty of four because he moved. So doesn't this mean all normal shooting penalties apply even when shooting in a fight.
My Cultists certainly hope so - they don't last that long in my games as it is!
Hmmm. Good point. I'm not sure now. I must admit we've never applied the penalty for shots against running (or moving up to 6" for that matter) figures if that figure has charged into hand-to-hand....just the penalties for shooting in a fight or shooting into a fight.
In the example you mention Captain Napier gets a -4 penalty to his shooting because he moved so it could follow that his opponent in that same fight would get an additional -3 penalty to his attempt to shoot Captain Napier in addition to deducting Captain Napier's Speed. In that case, I guess it would also apply if another one of Captain Napier's adversaries were to shoot into the fight from a distance. That would mean a -3 Penalty to his shot because Capt Napier ran as well as the -4 penalty to his shot because it is a shot into a fight/group. Quite a penalty!
Perhaps Mr Cartmell will come along and give a definitive answer...