So I've been running 2nd edition of Shoot N' Skedaddle at my local gaming store (oddly enough called Your Local Gaming Store).
Not big crowds showing up, but a couple of people each time. I ran a game tonight against my buddy Fleetwood.
Here's the table before the game kicked off. I forgot to take other pictures so luckily my buddy did...
The scenario was seemingly simple.
Outlaws: Six characters deploy...with six more in reserve. The goal was to exit the Lawmen's table edge. There was a river with two natural crossings and one bridge. A character that dies or exits the board is replaced by a reserve character. The Outlaws win if six characters exit the board.
Lawmen: Six characters deployed...with three in reserve (arriving on Event cards). Their goal was simple: prevent Outlaws from scoring.
The game kicked off...and became the closest most crazy wild game of SnS I've ever played. The Outlaw Event cards would trigger monsoon waters in the river - each subsequent card would raise or lower the rushing water, cutting off the natural crosses. I advanced across the board as fast as I could, but halfway through the waters rose and I ended up heading to the bridge. This is where most of the violence occurred.
As my characters score I place them on the hilltop to keep track...
Two of Fleetwoods reserves never showed up - thank goodness.
I initially crossed one character at the river crossing before the ride rose...he met a bad end along with a Lawmen.
The bridge became a huge furball when the tide rose and it became the only route across the river.
As my characters die they're replaced by my flood of character cards!
The dice represent a secret tunnel I unearthed shortly after the river rose...this gave me a quick escape route and Fleetwood moved to cut it off.
The exit of the tunnel became an absolute nightmare of gunfights and shock tests
The violence increased at the far end of the bridge as I opted for a "run while I can" strategy hoping to literally run past most of his Lawmen.
It got worse for both sides.
So close to the edge!
The 'Bad Man' was the last to run across the bridge.
The 'Bad Man' fails a Guts test and is distracted by the hugely effective Soiled Dove (who managed to run around and shock people maybe a dozen times, hindering the Outlaws fleeing)
The bridge shortly before the end of the game.
Overall it was nail biting and I stole a victory at the very tail end. There was some fist fights, a couple of shoot-outs, even a gunfight inside the tunnels...people flying off horses, Town Persons making amazing impossible gunshots, and nonstop hilarity. It was an absolute blast.