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Author Topic: Getting Ready for Sharp Practice  (Read 16640 times)

Offline AWu

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Re: Getting Ready for Sharp Practice
« Reply #15 on: March 01, 2016, 02:58:36 PM »
Making cards (and knowing what to make ) was really painful in the beginning. No wonder it was system-blocker*.

I was convinced only when i started to make cards with players we gamed with - that was fun in itself.
Now I don't want to resign on them (especially when I have my players sorted :)

But remembering when to draw and how to use second deck was worst part of the experience.

Although work very well as activation mechanism-  so well I am experimenting with it with Necromunda.

Offline SteveBurt

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Re: Getting Ready for Sharp Practice
« Reply #16 on: March 01, 2016, 05:59:17 PM »
You can use chits (e.g poker chips) instead of cards.
Just print out stickers and stick them on the chips, then draw them from a bag.
Much quicker to make than cards.
I ended up making some SP cards using Artscow which are suitable for peninsular war games.

Offline shandy

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Re: Getting Ready for Sharp Practice
« Reply #17 on: March 01, 2016, 08:11:05 PM »
I just got blank card from this shop (which has lots of useful stuff): http://www.spielematerial.de/en/game-components/playing-cards.html

I'm curious about the new card/chit system. I'll probably get the 'official' cards for ACW, but for Haitian Revolution and Wars of the Roses I guess I'll have to do some tweaking… those are my three projects, we've already played these periods with SP1, so looking forward to having a go with SP2!

Offline mellis1644

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Re: Getting Ready for Sharp Practice
« Reply #18 on: March 01, 2016, 08:30:25 PM »
I have the first version and wanted to try it but the combination of the cards and then trying to come up with figures as well as the lack of pick up game interesting forces/scenario's kept it on the shelf.  Now I have got Muskets and Tomahawks and enough figs for that mean at least the figs should be less of a challenge.

Hopefully the new version has more help for scenario's & force as it will need to beat out M&T which does play very well (and comes with all the cards needed as well as some interesting scenario's).
My painting blog is at: http://mellis1644.wordpress.com/

Offline Derek H

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  • Derek H
Re: Getting Ready for Sharp Practice
« Reply #19 on: March 01, 2016, 10:07:40 PM »
I'll probably get the 'official' cards for ACW, but for Haitian Revolution and Wars of the Roses I guess I'll have to do some tweaking…

You'll be able to use the same cards or chips for any period.  The plan at the moment is that the deck (or whatever the equivalent for chips is) will consist of the following for each side.

6 x Command Cards
10 x Leader Cards (Leader 1 to Leader 10)
1 x Tiffin Card
1 x Blank Card

That's it.  Random events and national characteristics  are no longer handled using cards. 

Offline Derek H

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  • Derek H
Re: Getting Ready for Sharp Practice
« Reply #20 on: March 01, 2016, 10:17:21 PM »
Hopefully the new version has more help for scenario's & force as it will need to beat out M&T which does play very well (and comes with all the cards needed as well as some interesting scenario's).

There will be force lists similar in style to those found in Chain of Command.  A core element plus supports you choose from a list.  And scenarios in the rulebook.  

Cards or chips will be a separate purchase but will be available when the rules are released.

I make my own chips from painted mdf pill bases and printed sticky labels.  It's easy to make custom chips with names for individual leaders.

« Last Edit: March 03, 2016, 09:34:02 AM by Derek H »

Offline SteveBurt

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Re: Getting Ready for Sharp Practice
« Reply #21 on: March 02, 2016, 12:12:31 PM »
The Artscow decks I created are here:
http://www.artscow.com/gallery/playing-cards/sharp-practice-1imdvo3bc26s
and here (the bonus deck):
http://www.artscow.com/gallery/playing-cards/sp-bonus-deck-45dwbewqow7d

They have all the cards needed for the Compleat Fondler scenarios.

Offline shandy

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Re: Getting Ready for Sharp Practice
« Reply #22 on: March 02, 2016, 03:33:15 PM »
You'll be able to use the same cards or chips for any period.  [...]
That's it.  Random events and national characteristics  are no longer handled using cards. 

Cheers Derek, that's interesting and good to know! Then I'll definitely get the official cards, we've so gotten used to cards & really like how they handle.

Offline mellis1644

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Re: Getting Ready for Sharp Practice
« Reply #23 on: March 02, 2016, 04:07:41 PM »
Glad to hear the forces are in the book etc. I guess this is on the April buy list. :)

Offline geoffb

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Re: Getting Ready for Sharp Practice
« Reply #24 on: March 02, 2016, 04:56:30 PM »
I played (and lost) a game of new version at the Penarth Crusade show.
I never got around to playing the first version myself but I can confirm that the new one is smashing.

I played an ACW game and really liked how it went, lots of subtlety with the usual Lardy friction that keeps you on your toes.
It also quite rightly punished my rather rash generalship although my dice rolling really rubbed it in.

I've started putting together my own ACW troops in anticipation of the rules release.
Now just got to work out what colours to paint them!
I came, I saw, I went home again..

Offline AWu

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Re: Getting Ready for Sharp Practice
« Reply #25 on: March 02, 2016, 09:08:34 PM »

Now just got to work out what colors to paint them!

Duh.. blue or gray :P

I wrote this as a struggling Napoleonic Sharps practice painter - Those are pain in the .. bayonet..
I am wondering just now how to paint 3 strips connecting mantelsack and coat on my dragoons that i convert from Perry late plastics to pre 1800 Italian campaign ones..
 o_o o_o o_o
Napoleonic problems

Anyone who saw the rules
Can you give example what is in suport lists
Ex - Cavalry troop, cannon, or some non military stuff watercart shown on lardies blog or some wagons ?
« Last Edit: March 02, 2016, 09:24:47 PM by AWu »

Offline Derek H

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  • Derek H
Re: Getting Ready for Sharp Practice
« Reply #26 on: March 02, 2016, 09:25:35 PM »
s
Can you give example what is in suport lists
Ex - Cavalry troop, cannon, or some non military stuff watercart shown on lardies blog or some wagons ?

All of the above.  Plus - musicians, extra leaders, artilliery, extra infantry (line or light) , engineers with a cart or wagon, mule train, ammunition wagon.  
« Last Edit: March 03, 2016, 04:00:06 AM by Derek H »

Offline AWu

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    • War is the H-word
Re: Getting Ready for Sharp Practice
« Reply #27 on: March 02, 2016, 10:04:26 PM »
All my games so far were strictly scenario based, but that will make casual gaming much much easier.

Offline AWu

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    • War is the H-word
Re: Getting Ready for Sharp Practice
« Reply #28 on: March 03, 2016, 01:01:59 PM »
One more question- sorry for double post but I want to bump the thread.

Thanks Derek, one more thing dealing with Getting ready for Sharps Practice:

How many men cavalry units have?
Is there standardization like with infantry and how many models strong would be good quality regular cavalry?
Ex:  Dragoons

Offline Derek H

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  • Derek H
Re: Getting Ready for Sharp Practice
« Reply #29 on: March 03, 2016, 04:47:53 PM »
Eight men in a mounted group for all cavalry.  Six plus two horse holders when Dragoons dismount. 


 

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