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Author Topic: Kings of War Elf Civil War AAR  (Read 2395 times)

Offline Jakar Nilson

  • Scientist
  • Posts: 393
    • My DeviantArt portfolio
Kings of War Elf Civil War AAR
« on: February 29, 2016, 08:01:20 PM »
As the title indicates, this game was played last month (hey, it's Leap Day, so it's still February!) I was one of the players, and the GM (Brian) asked me to finalize publishing it online.

For our second game of KoW, we did a big 2,700 point Elven civil war between High/Wood Elves and Dark Elves.



You can read the whole battle report here:

http://tyler.provick.ca/omg-forum/viewtopic.php?f=8&t=246
Read "Alfie's Tenners", appearing in Aurora magazine!
Expand your GK forces with cardboard models, available on DriveThruRPG!http://rpg.drivethrustuff.com/index.php?cPath=4773_4902
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Offline Vermis

  • Scatterbrained Genius
  • Posts: 2433
    • Mini Sculpture
Re: Kings of War Elf Civil War AAR
« Reply #1 on: February 29, 2016, 08:59:33 PM »
Nice one. Good to see dusty armies put to good use. Pity the high elves took a hammering!

Also: come to the Mayhem siiiide. We have simultaneous combat and command & controooll... lol
« Last Edit: March 02, 2016, 09:17:14 PM by Vermis »

Offline Shaved Dwarf

  • Scientist
  • Posts: 402
Re: Kings of War Elf Civil War AAR
« Reply #2 on: March 02, 2016, 08:40:48 PM »
come to the Mayhem siiiide. We have simultaneous combat and command & controooll... lol
I second that! :)

BTW, this sounds like a quote that deserves to be retained!

Offline Vermis

  • Scatterbrained Genius
  • Posts: 2433
    • Mini Sculpture
Re: Kings of War Elf Civil War AAR
« Reply #3 on: March 02, 2016, 09:21:22 PM »
Heh! It was only meant to be a bit of joshing, nothing too serious. Although, while I don't mind KoW - it's a good game - the lack of C&C mechanics is why I moved on from it, myself.

Offline fred

  • Galactic Brain
  • Posts: 4377
    • Miniature Gaming
Re: Kings of War Elf Civil War AAR
« Reply #4 on: March 02, 2016, 09:31:00 PM »
I quite like KoW, we mainly play in 10mm, with big units!

How is the second version of Mayhem compared to the first? I quite liked some of the Mayhem mechanisms, especially the command points. But the combat seemed a bit lacking. Also armies seemed really small.

 

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