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Author Topic: Building a Frostgrave table for 8 players ***UPDATED*** Table Finished!  (Read 7239 times)

Offline Azzabat

  • Scientist
  • Posts: 252
Re: Building a Frostgrave table for 8 players ***UPDATED*** Table Finished!
« Reply #15 on: March 26, 2016, 02:15:16 PM »
A question for you guys that ran Multi-player games of 6 - 8.

I'm shortly running a campaign that looks like it's gonna have about 12 in it. We're going to be playing 1 night a fortnight, and 2 or 3 games a night so I'm thinking of splitting the 12 players into two 6 player groups, or three 4 Player groups.

How did your games go with multiple players involved? Did you have to increase the table area significantly? Were the players hanging around waiting for your turn to come around? Did players get mauled or miss out if they went last?

C J   = )


I know the voices aren't real .... but they have such FASCINATING ideas!

Offline ChaosChild

  • Librarian
  • Posts: 173
Re: Building a Frostgrave table for 8 players ***UPDATED*** Table Finished!
« Reply #16 on: March 27, 2016, 08:47:54 PM »
We ran our initial campaign as 4-player games, on 4'×4' tables. Each player's deployment area was a 12" square in the corner (so the warbands started 2' apart like they do in a standard game). Worked great.

Offline Azzabat

  • Scientist
  • Posts: 252
Re: Building a Frostgrave table for 8 players ***UPDATED*** Table Finished!
« Reply #17 on: March 28, 2016, 04:22:22 AM »
Cheers. I'll give that a go.

C J   = )

Offline Harry

  • Scientist
  • Posts: 469
Re: Building a Frostgrave table for 8 players ***UPDATED*** Table Finished!
« Reply #18 on: March 28, 2016, 07:10:33 AM »
There is a bit of hanging about ...especially if some players are slow or new to the game. Any more than four and it does not work well. The one game we played with more than four we splt into factions so all the Group A warbamds who were in a loose alliance moved then all the Group B.

Offline Azzabat

  • Scientist
  • Posts: 252
Re: Building a Frostgrave table for 8 players ***UPDATED*** Table Finished!
« Reply #19 on: March 28, 2016, 03:24:45 PM »
That's a good idea. I've got 14 players now and I was hoping to run at least 1 game with eveyone in it, but that would be (literally) hours between goes so the Group idea is a good way to go.


 

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