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Author Topic: Sharp Practice 2 Playthrough  (Read 6379 times)

Offline Lardy Rich

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Sharp Practice 2 Playthrough
« on: March 06, 2016, 12:29:37 PM »
Afternoon all.

We've been busy bunnies on Lard Island over the past nine months, working on the second edition of Sharp Practice.  We are now getting this ready for the printers so we thought you might be interested in a bit of a breakdown of play so you can see the rules for the first time, or see the differences if you are familiar with the first edition. 

You'll find the playthrough on Lard Island News, here:  http://toofatlardies.co.uk/blog/?p=5479


And here are some snaps of the game in play as we all like pretty pictures...







Cheers

Rich

Offline Gibby

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Re: Sharp Practice 2 Playthrough
« Reply #1 on: March 06, 2016, 12:48:25 PM »
Fantastic! Very much looking forward to this!

Online OSHIROmodels

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Re: Sharp Practice 2 Playthrough
« Reply #2 on: March 06, 2016, 01:56:27 PM »
as we all like pretty pictures...

We do and they are  :D

Will be getting a copy at Salute. Who will be stocking it, do you know?

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

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Offline Derek H

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Re: Sharp Practice 2 Playthrough
« Reply #3 on: March 06, 2016, 01:59:43 PM »
Will be getting a copy at Salute. Who will be stocking it, do you know?

Richard has announced a release date of St George's Day (April 23rd) so it might not be available at Salute.  
« Last Edit: March 06, 2016, 04:07:22 PM by Derek H »

Online OSHIROmodels

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Re: Sharp Practice 2 Playthrough
« Reply #4 on: March 06, 2016, 02:04:43 PM »
Fair enough  :)

cheers

James

Offline Lardy Rich

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Re: Sharp Practice 2 Playthrough
« Reply #5 on: March 06, 2016, 03:56:57 PM »
No.  it won't be available at Salute as they wont be ready. 

Rich

Offline olyreed

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Re: Sharp Practice 2 Playthrough
« Reply #6 on: March 06, 2016, 04:20:33 PM »
Just had a read through, very much looking forward to this. I will need to work on a Boshin war force lists though

Offline Malamute

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Re: Sharp Practice 2 Playthrough
« Reply #7 on: March 06, 2016, 06:35:35 PM »
Looks interesting , I will definitely pick it up. :)
 It look s like  it's moving away from the character driven narrative of the original game?
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Captain Blood

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Re: Sharp Practice 2 Playthrough
« Reply #8 on: March 06, 2016, 06:38:39 PM »
Looks interesting , I will definitely pick it up. :)

As long as it's still got the Tiffin card, that'll be fine and dandy...  ::)  >:(  ;D 

(Six fecking rounds standing there in the open getting shot to pieces and unable to move - not that I'm bitter... )
;)

Online OSHIROmodels

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Re: Sharp Practice 2 Playthrough
« Reply #9 on: March 06, 2016, 07:03:49 PM »
As long as it's still got the Tiffin card, that'll be fine and dandy...  ::)  >:(  ;D 

(Six fecking rounds standing there in the open getting shot to pieces and unable to move - not that I'm bitter... )
;)

That was such a long time ago I'm surprised that you remember...

 ;)

Offline Malamute

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Re: Sharp Practice 2 Playthrough
« Reply #10 on: March 06, 2016, 07:07:42 PM »
That was such a long time ago I'm surprised that you remember...

 ;)

It clearly has had a lasting effect on him.  lol

Bad generals always blame the rules/dice/cards etc  lol

Offline AWu

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Re: Sharp Practice 2 Playthrough
« Reply #11 on: March 06, 2016, 07:42:23 PM »
Very nice and very interesting. I like how flag mechanic works.
Pity mule train support was useless in this game as i wonder how it would work in practice.

Offline Derek H

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Re: Sharp Practice 2 Playthrough
« Reply #12 on: March 06, 2016, 07:58:17 PM »
Pity mule train support was useless in this game as i wonder how it would work in practice.

There are random events that leave units short of ammunition or in need of water to clean out their muskets/rifles.  They operate at reduced effectiveness until they get their hands on some ammo or some water.  The mule train carries one dose of each.  
« Last Edit: March 06, 2016, 08:23:44 PM by Derek H »

Offline Gibby

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Re: Sharp Practice 2 Playthrough
« Reply #13 on: March 06, 2016, 08:18:04 PM »
As long as it's still got the Tiffin card, that'll be fine and dandy...  ::)  >:(  ;D 

(Six fecking rounds standing there in the open getting shot to pieces and unable to move - not that I'm bitter... )
;)

That's why, by the looks of it, the new command flag cards/chips are so good - save up enough of them and when the Tiffin is drawn you can activate those units who have been unable to move thus far that turn. Great stuff. I love Sharp Practice but I too have felt the sting of a game where my cards just don't come up, and my men are a bumbling mess!

Offline shandy

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Re: Sharp Practice 2 Playthrough
« Reply #14 on: March 06, 2016, 08:36:07 PM »
I love Sharp Practice but I too have felt the sting of a game where my cards just don't come up, and my men are a bumbling mess!

Haven't we all? Sometimes I feared I might be a secret masochist for liking Sharp Practice so much…  lol

I'm very much looking forward to this, the improvements sound really cool!

 

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