Pulp C22 final (part 2)
So we arrived at the underground lab for the second part of the final. Admittedly more leagues made it there than I’d anticipated so five leagues and the plot point and ancillary figures were going to duke it out on a 3’ x 3’ board. Fortunately I only allowed each league to take 4 characters so it wasn’t as congested as it may have been.
Also I said I anticipated the leagues duking it out however it seemed like a bit of euro-gaming broke out on part of the table, activity to be wholly frowned upon but more of that later.
Firstly the lab. At the machines in the centre were Prof Von Zimmerframe a standard D6 stat line figure but with crafty skill. Mimi his young P.A who had a strangely enhanced stat line of an extra D6 for Dodge, Finesse & Cunning. Crafty & Intrepid skills and ignored the first hit but had to health check if 2 or more hits were taken. Yes von Zimerframe didn’t just have the plans for a replicant, he’d actually built one and in doing so had come to regard her as his family rather than a lab experiment . As such he’d brought his creation to the wastelands to prevent the evil city corps from dismantling her bit by bit to learn her secrets. In the underground lab (which he knew of before it became wasteland) he’d just created a new replicant (literally just as the leagues arrived). This was The Beast , a Terror in stat line though without Terror skills. The boxes & canisters scattered about were all perils so taking cover in the open lab space may get characters periled.
So Mimi was the plot point to win the game and campaign, all the leagues were informed of this. The LL being the good guys of the campaign were out to take Von Zimmerframe and Mimi into their protection (& deny them to the corps). The corps teams had to take Mimi dead or alive. They all interpreted dead as the best option- I told you they were evil.
First off Von Zimmerframe had to take control of his newly created Beast replicant. If he failed it would be disorientated and attack anyone randomly . Mimi could also have a go at controlling the Beast if Von Zimmerframe failed. Fortunately he passed the challenge and brought the Beast under his control.
The leagues then commenced their first turn with LL moving towards Von Zimmerframe & his replicants trying to form a protective cordon around them and convince them they were friends.
It was at this point that a strange case of euro-gaming seemed to break out between QT & CCC. They both entered on the left of the lab and immediately started co-operating. This brought accusations of ‘bromance’ and similar disparaging comments but throughout the game undeterred by slurs and insults they did work side by side or as some one put it hand in hand. Viewers of a sensitive nature are warned that the next image shows sickening images of leagues voluntarily co-operating as they close in on the plot point.
Meanwhile S&M and DVR were having none of that euro-gaming nonsense. Immediately they set eyes on each other they opened fire, a S&M ally biting the dust.
As LL characters moved to form a cordon to defend against the advancing QT/CCC alliance one of the characters passed a droid which I had intended it just to be a piece of inert junk but the players all remembered one of the previous games where something similar became a Hunter –Killer automaton (terror). With everyone ‘betting’ it was a trap I thought I may as well oblige so the droid came to life as an out of control D6 stat line character but with a flamer and needing two hits to health check. It spun around randomly and shot at the CCC part of the unholy alliance.
At the same time in keeping with the war-gaming spirit DVR launched a gas grenade at Von Zimmerframe & the replicants. Clearly Mimi was as good to them dead as alive. Mini and Von Zimmerframe were down but later recovered. The Beast was unaffected.
A fierce fire fight erupted between LL & the QT/CCC who now deterred by killer droid were hanging back with most of their characters.
Taking advantage of the plot point being down Jaeger Zwei of DVR and Bree Faze of S&M fought over her prostrate form but the fight was a draw so neither could attempt the plot point.
Herr Kut was sneaking towards the plot point but S&M played a fortune card on him which saw a zombie shuffle out from behind some barrels and attack him. Of course bravery not being his strong point he ran away.
In the following turns the zombie forced him away from the centre effectively removing him from the game.
CCC started to trade casualties with LL as they shot at each other and were attacked by the Beast.
Killer Droid randomly moved towards Jaeger Zwei and Bree Faze and blasted them both removing them from the game and inadvertently protecting Von Zimmerframe and his replicants.
What happened next strained any logical understanding of tactics or strategy. Killer droid randomly rounded on the two remaining DVR characters Fuchs and a DVR follower. It trundled towards them levelling its flamer of death, surely nothing could now save DVR from being the first league to exit the game? Wrong – the CCC/QT alliance made a play to recruit DVR into their unwholesome fold and as a sign of good intent played a fortune card on Killer Droid which saw it trip over some clutter fall to the floor and become disabled- truly this was euro-gaming gone mad!
At the same time having failed to be convinced by LL that they were on his side von-Zimmerframe made a break from the centre with Mimi, the Beast protecting them both. The LL had expended most of their league now holding off QT/CC.
Seizing the opportunity as they moved in her direction the S&M leader, Jenna Romance, charged von Zimmerframe disappointingly fighting a draw with the weaker character.
Having roundly refusing all advances of fraternal greetings from CCC/QT DVR continued to war-game and with the Romance, von-Zimmerframe , Mimi and the Beast in range Fuchs launched a gas grenade.
The results knocked down Mimi ,von-Zimmerframe and Jenna Romance .
The Beast charged Chester the CCC leader and the two slugged it out, the CCC leaders toughness helping him avoid a beating.
Seeing things were now at a critical stage Apone , the LL leader, ran into the gas cloud passing the peril so being ready to take the helpless Mimi in the next round. He couldn’t take the plot point this turn as he didn’t have LoS.
Things were lined up for the good guys to come first as the gas cleared and Apone prepared to take care of the unrecovered Mimi however as the cloud shifted and dissolved he saw Fuchs of the DVR seizing the plot point (DVR had initiative so moved first) and winning the game and campaign
for the not so good but definitely war-gaming bad guys.
Thanks to all the players who participated and made it an enjoyable close fought set of games. It was a close campaign right up to the last turn and clearly showed Pulp to be an excellent rules set that works very well with the Sci-Fi/ Future wars setting.
And finally in closing if any readers are tempted to break into euro-gaming in the middle of a wargame resist the urge, its not big or clever and you are definitely not going to win!