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The d120 can be divided up to take on the roles of your other dice. For example, you could break it into groups of 20 numbers and assign each set to a 1 through 6 roll to take the place of a six-sided die.
And when it does stop, there will be an argument about which number is uppermost, then the cat will bat it under the sideboard and you'll never see it again.My feeling is, if you need probability steps of less than 5%, then you are over-thinking your game.I don't believe any games needs anything more than a d20, and most don't even need that.
These have always been incredibly stupid. "I can't handle rolling two D10s, I need a huge D100 which will almost never stop rolling..."
To be fair, 2D10 does not produce the same set of numbers or at the same odds as a D100. That doesn't make D100s not-silly though.
I have never played, but this, this makes me want to try a full round of golf..
2d10 is for the calculation of percentile dice. He means basically 1d10 + ((1d10-1)*10) to get the results.
Or, for the layman, "rolling 1D10 to get each of the digits in the overall number".