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Author Topic: StatGrave - a request  (Read 1229 times)

Offline Vin21

  • Assistant
  • Posts: 33
StatGrave - a request
« on: May 09, 2016, 10:31:24 AM »
I'm playing around with an idea to add a little something extra to the, already excellent, game. But I need the help of the community.

After your games, I would be grateful if you could note down here the following stats per game:

Wizard / Apprentice – # spells cast:
Wizard / Apprentice – enemy wizard killed:
Wizard / Apprentice – enemy apprentice killed:
Wizard / Apprentice – # enemy soldiers killed:
Wizard / Apprentice – # creatures killed:

Soldiers – # soldiers in your warband:
Soldiers – enemy wizard killed:
Soldiers – enemy apprentice killed:
Soldiers – # enemy soldiers killed:
Soldiers – # creatures killed:

Treasure – # recovered:


This will help me get some good data to work out if my idea is even plausible.

Cheers in advance.

Offline Plus Four

  • Librarian
  • Posts: 127
Re: StatGrave - a request
« Reply #1 on: May 09, 2016, 12:08:53 PM »
You may find it tricky gathering this information as it seems that virtually everyone house-rules XP for kills and/or treasure.

We award XP equivalent to HP of "victim" irrespective of who killed it! So don't even make a distinction or record who actually did it!

We also only deploy 5 treasure tokens (1 on centre spot with others within 6") and then give 2 rolls for central treasure token!
« Last Edit: May 09, 2016, 12:12:17 PM by Plus Four »

Offline Vin21

  • Assistant
  • Posts: 33
Re: StatGrave - a request
« Reply #2 on: May 09, 2016, 12:24:32 PM »
Yeah everyone seems to tweak it slightly to suit needs, but it's not XP I'm after, it's the actual number of kills/treasure recovered I need.

XP equal to victim HP is an interesting way to do it. I'm assuming whoever lands the final blow gets the full models worth of XP?

Offline Plus Four

  • Librarian
  • Posts: 127
Re: StatGrave - a request
« Reply #3 on: May 09, 2016, 02:38:27 PM »
Yup! We wanted to avoid "machine-gun" or daemon-combat wizards designed with just killing as their aim (to sweep up all unclaimed treasures)!

If it's just stats you want then we had 2 treasures to 3 (equal to 3 rolls each) and 4 kills (including an apprentice) to 8!

 

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