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Author Topic: Spectre table update - Its the final countdown!  (Read 17448 times)

Offline Treadheadz

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Spectre table update - Its the final countdown!
« on: May 20, 2016, 06:19:37 PM »
Taking a break from the Jungle and going to town...

Start of my Spectre table - This will hopefully see lots of action and travel to different clubs and events in Denmark, to showcase the game and just have fun! Theme will be a sort of mashup of Middle Eastern/North Africa and Central America. Bought a heap of buildings from Knights Of Dice and SG2.
The base of the table is a 100x100 (cm) 6mm MDF, that is bevelled at the edges, so that it might be used on top of our existing gaming table.

The road itself is non-movable, but all other table features will be, for ease of travel and a degree of modularity. The idea being that I can always swap 2-3 buildings or terrain features and thereby change the overall "feel" of the board.

Still lots of work to be done, more gutter debris and of course, a slap of paint!

The "back edge" of the sidewalk is about 9mm and the plan is for the buildings to be placed on a sort of standard MDF slap, and then kitted out with urban debris, (trashbins, refuse bags, pallets, barrels and other crap).

Pictures - or it didn't happen!





« Last Edit: October 23, 2016, 05:31:16 PM by Treadheadz »

Offline Hupp n at em

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Re: On the Road again...
« Reply #1 on: May 20, 2016, 08:54:52 PM »
Looks good! Interested to see it fully populated with buildings and such.  :)

Offline Mindenbrush

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Re: On the Road again...
« Reply #2 on: May 21, 2016, 05:52:18 PM »
Excellent idea, looks great  8) 8) 8)
Wargamers do it on a table.
YNWA - It is not a badge, it is a family crest

Offline grant

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Re: On the Road again...
« Reply #3 on: May 22, 2016, 01:11:54 AM »
Terrific work on the weathered roadwork.
It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline Treadheadz

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Re: On the Road again...
« Reply #4 on: May 22, 2016, 12:58:39 PM »

Thank you.

The roads BTW are 2mm cork sheets that has been torn and then glued to a second 2mm sheet.

This creates IMO a cool and realistic asphalt look, that can be cut for things like drains and potholes. Once a bit more gutter debris is added, the roads will be painted almost black, then a few salt weathered stencils, then "dust" the whole thing with weathering powder to bind the road together and lastly, I will add some small grass tufts here and there.

I will try to take pictures during the process.

Offline grant

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Re: On the Road again...
« Reply #5 on: May 22, 2016, 05:43:46 PM »
BRILLIANT! Your technique is innovative. Well done. Definitely storing that in the "how to" memory bank!

The look is very realistic. Reminds me of run-down American parking lots - just needs some weeds and a few shopping carts  lol

Offline Treadheadz

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Re: On the Road again...
« Reply #6 on: May 28, 2016, 09:39:29 PM »
Aaaand Ker-splat!

...Or rather fssssh, some paint on the table at last!

Started of by base coating the table black, some of the cracks sort of opened, creating a cool effect.

The painting was done by masking of the various sections and then dusting the paint on - I could have used my airbrush for this, but...

1. It is a large plate.

2. The weather was too nice to lurk inside ;)

I think the end result is quite nice - Not sure what exact colour is used used on the pavement and road dusting... Can says "Grey" But its more of a Grey/Brown that sort of resembles Vallejo's "IDF Sinai Grey"  Luckily my local DIY store has bulks of it, since I will use these on the buildings too...

Main colours used:
Road - Black base with "grey" dusting.
Pavement - Black base, then "grey" coat.
Dirt - Black base, dark brown medium coat, then sand dusting.

Pictures!






Next on the list is getting some road stripes, more debris, some weathering powders and a little wash, and finally some tufts.

Oh and some metallic/rust on the manholes and drains...

Hopefully the last couple of buildings will arrive soon and the fun will really kick in!!

Enjoy!

Online OSHIROmodels

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Re: On the Road again...
« Reply #7 on: May 29, 2016, 07:07:25 AM »
Looks effective  8) 8)

cheers

James

Offline Treadheadz

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Re: On the Road again... UPDATED with paint, stripes and tufts!
« Reply #8 on: May 29, 2016, 03:17:29 PM »
Stripes and tufts!

Road is getting there - Did fuck up the masking a bit, but I'll blame on the underpaid town-authority ;)

Still needs a bit of weathering powder like the 40mm base shown for comparison - But more discreet, less is more and all that...





Lastly, I discovered that the manhole cover in the T-section is not center - It will drive my CDO nuts forever!! ;)


Offline SBRPearce

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Re: On the Road again... UPDATE with paint, stripes and tufts!
« Reply #9 on: May 29, 2016, 04:04:04 PM »
Those are magnificent! I love the effect you get from the 2mm cork sheet... (Now I just need to find some locally!)
from Mr.Vampire: "It's the paintjob that makes the miniature fight harder not the size."

Offline dijit

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Re: On the Road again... UPDATE with paint, stripes and tufts!
« Reply #10 on: May 30, 2016, 08:13:32 PM »
Very nice stuff. You taking it to Horizont this year?

Offline Treadheadz

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Re: On the Road again... UPDATE with paint, stripes and tufts!
« Reply #11 on: May 30, 2016, 08:20:36 PM »
Very nice stuff. You taking it to Horizont this year?

Not familiar with that venue/event - But I might depending on when/where it is?!?

Offline streetkern

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Re: On the Road again... UPDATE with paint, stripes and tufts!
« Reply #12 on: May 30, 2016, 08:24:37 PM »
Excellent - great effect

Offline Treadheadz

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Re: On the Road again... UPDATE with Buildings!!
« Reply #13 on: June 23, 2016, 07:31:42 AM »
Goooood morning Viet…err…everyone!

I finally got some time to pre-assemble the buildings for my Spectre demo table – Special thanks and shout-out to Byron at SG2creations for his stellar service and really cool MDF terrain.

The SG2 buildings will be joined by some Tabula Rasa structures from Knights Of Dice and a few containers from UrbanMammoth. All are very cool and really easy to work with.

The idea is to have a few different standard setups using this lot – for demo games at clubs and events and then use some heavily converted buildings from Knights Of Dice, Multiverse, TTCombat and others for games at home in our gaming room – The later buildings will hopefully be more detailed and therefore, less travel strong!



The overall layouts of the table is not completely set, as I still need to do a bit of Scenario tweaking, in that the different layouts will support the game mechanics that are in focus in the played scenario: Tactical/Stealth Movement, Direct Fire, Semi/Non-Permissive Environment etc.

The streets and alleys will eventually be filled with pallets, trash bins, refuse bags and other movable features that  will offer the player concealment and/or cover. This again to support the rules.



The theme I’m going for is a mash-up of the type of settlements you’d find in the suburbs of the Middle East/North Africa/Southern Balkans and Central America – And now heavily inspired by the upcoming game Ghost Recon: Wildlands!
Miles to go… miles to go…

/Ivan aka Treadheadz

Offline Marine0846

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Re: On the Road again... UPDATE with Buildings!!
« Reply #14 on: June 24, 2016, 01:05:39 AM »
Your streets are great, no better that great.
Love them.
Semper Fi, Mac

 

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