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Author Topic: Mega City 6(mm)+Pics back up  (Read 3894 times)

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Mega City 6(mm)+size comp.
« Reply #15 on: January 05, 2017, 10:46:17 PM »
I love it!  :-*

I don't think my sausage appendices and my fading eyesight would nowadays allow me to delve into the madness that is 6mm, but the thought of the sheer amount of stuff a tenner or two can buy you, compared to larger sizes, is very discomforting...  lol
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: Mega City 6(mm)+size comp.
« Reply #16 on: January 05, 2017, 11:15:40 PM »
Car chase rules?  I wonder if you could modify the THW wasteland car racing rules somehow.

http://www.twohourwargames.com/maderainwa.html

Home -> post apocalypse -> machinas if the link doesn't work.
« Last Edit: January 05, 2017, 11:18:16 PM by Conquistador »
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Steam Flunky

  • Mastermind
  • Posts: 1001
  • Stop the world.I want to get off!
    • My Miniature collections on Flickr
Re: Mega City 6(mm)+size comp.
« Reply #17 on: January 07, 2017, 01:55:06 PM »
Fantastic project.! :-*
laf medals by Robert  (steam flunky), auf Flickrhttps://www.flickr.com/photos/torq42/sets/

Offline Stroezie

  • Scientist
  • Posts: 313
    • Planet Ares VI
Re: Mega City 6(mm)+size comp.
« Reply #18 on: January 12, 2017, 03:40:01 PM »
I've painted a few of the more punk style warriors.
They are great sculpts with lots of detail, altough I must admit they can be a bit intimidating to start on.





As I was painting them I suddenly remembered I had an Angel Barracks mini that was perfect for this project and here he is to.

Hold it right there perp!



That's all I've got painted for now.

I think I will use these for a test game of the TwoHourWargame Chain Reaction rules as I am thinking of getting the Urban Renewal, New hope City P.I. and Machinas rules to cobble something together that will let me capture the Judge Dredd Case Files feeling.

I will do my utmost best to give you an AAR of that but with my (non existent) AAR track record I ain't promising anything.😅

Stay safe citizens and remember OBEY THE LAW!

Cheers,
Stroezie.

« Last Edit: September 24, 2017, 09:07:14 AM by Stroezie »

Offline War In 15MM

  • Scatterbrained Genius
  • Posts: 2275
Re: Mega City 6(mm)+wasteland warriors
« Reply #19 on: January 13, 2017, 10:53:14 PM »
Excellent!

Offline Stroezie

  • Scientist
  • Posts: 313
    • Planet Ares VI
Re: Mega City 6(mm)+wasteland warriors
« Reply #20 on: January 15, 2017, 08:49:00 PM »
Only managed to get a little painting done over the weekend.

Decided to have a go at some of the cars, one of each model I've bought so far.

The first two are going to go with the Rainbow Mohawk Road Warriors gang.



Hmm....     in hindsight I'm going to have to put some mohawks on those two riders.

The third one belongs to the Walton gang.

From left to right, the twins Bubba, Ma Walton, Pa Walton, Billy-Bob the oldest son and the daughter Bobby-Jo.



I'm thinking of getting them an up armored tow-truck and basing them out of a junk yard/chop shop (Angel Barracks zippy couriers, supply dump, junkerheaps...)

 Sorting through the rest of the figures I found two more candidates for the mohawk gang and five others which will become more or less normal wasteland travellers (truckers, bounty hunters, prospecters...) the rest will probably form a biker gang but we'll see that when I get to them.

The vehicle rules are 95% sure to be THW's Machinas with a few tweaks for open road/city traffic methinks.

For the investigations I'm still on the fence between THW Urban Renewal/NHC PI. and The Department Of Fabricant Management from Four Color Figures.

If any of you have any experience with any of these games your insights would be appreciated.

Till next time,

Stroezie.
« Last Edit: September 24, 2017, 09:08:10 AM by Stroezie »

Offline Stroezie

  • Scientist
  • Posts: 313
    • Planet Ares VI
Re: Mega City 6(mm)+wheels+new gang
« Reply #21 on: March 18, 2017, 10:58:24 AM »
I needed a break from sculpting so I painted some more gangers and vehicles.





I also bought the pdf's of the rules mentionned above, now I just need to get to a print shop to have them printed out.(going bonkers trying to reference stuff on my phone).
« Last Edit: September 24, 2017, 09:09:14 AM by Stroezie »

Offline Stroezie

  • Scientist
  • Posts: 313
    • Planet Ares VI
Re: Mega City 6(mm)+Pics back up.
« Reply #22 on: September 24, 2017, 09:10:36 AM »
Sorry folks, nothing new, just going through my old threads and repairing the damage post photobucket.

Offline n815e

  • Mad Scientist
  • Posts: 584
Re: Mega City 6(mm)+Pics back up
« Reply #23 on: September 24, 2017, 04:58:33 PM »
Good to see the pictures return.

Offline Andym

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6562
Re: Mega City 6(mm)+Pics back up
« Reply #24 on: September 24, 2017, 06:25:16 PM »
Nice to see this back up! Have you got any further forward?

Offline frenchfever

  • Scientist
  • Posts: 286
Re: Mega City 6(mm)+Pics back up
« Reply #25 on: September 26, 2017, 10:34:19 AM »
great skills !  i painted some Epic warhammer before and i gave up !  too difficult without loosing sight for a week

respect for your work, great project

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: Mega City 6(mm)+Pics back up
« Reply #26 on: September 26, 2017, 03:07:04 PM »
This is really cool!

 

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