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Author Topic: Necromancer paint scheme ideas  (Read 4413 times)

Offline ImperialMagnus

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Re: Necromancer paint scheme ideas
« Reply #15 on: June 14, 2016, 11:34:12 PM »
What might be a silly question while I remember, whats the best way to get the most out of a box of cultists? How many of each soldier type should I do? Two thugs/thieves/archers/crossbowman/infantryman/man at arms seems like a good idea, not 100% sure what I will do with the eight models I'd have left

Offline Philhelm

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Re: Necromancer paint scheme ideas
« Reply #16 on: June 15, 2016, 01:47:37 AM »
What might be a silly question while I remember, whats the best way to get the most out of a box of cultists? How many of each soldier type should I do? Two thugs/thieves/archers/crossbowman/infantryman/man at arms seems like a good idea, not 100% sure what I will do with the eight models I'd have left

It depends on how many warbands you are trying to build.  I'm starting with ten for my Thaumaturge warband, and build four Thugs, two Men-at-Arms, two Infantry, and two crossbowmen.  I'm going with a militant theme, so stuck with the more soldierly classes (Thugs instead of Thieves, etc.).

Offline punkrabbitt

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Re: Necromancer paint scheme ideas
« Reply #17 on: June 15, 2016, 01:55:44 AM »
What might be a silly question while I remember, whats the best way to get the most out of a box of cultists? How many of each soldier type should I do? Two thugs/thieves/archers/crossbowman/infantryman/man at arms seems like a good idea, not 100% sure what I will do with the eight models I'd have left

It also depends on how you want to run your warband... if you want mobility and covering fire, the combination of 3 archers, 4 Thieves, and 2 War Hounds leaves enough gold to buy your Wizard a healing potion for the first game.
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Offline ImperialMagnus

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  • Posts: 29
Re: Necromancer paint scheme ideas
« Reply #18 on: June 15, 2016, 09:37:34 PM »
It depends on how many warbands you are trying to build.  I'm starting with ten for my Thaumaturge warband, and build four Thugs, two Men-at-Arms, two Infantry, and two crossbowmen.  I'm going with a militant theme, so stuck with the more soldierly classes (Thugs instead of Thieves, etc.).
Only my one necromancer warband, just wanna make sure I have enough of everything that I can accommodate to a growing/changing warband when I start getting games in

Offline Digitarii

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Re: Necromancer paint scheme ideas
« Reply #19 on: June 15, 2016, 10:34:22 PM »
With the zombie and skeleton bits included on the cultist sprue, you could make up a few undead to add to your bestiary. Always useful for a necromancer or for a wandering monster.
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Offline ImperialMagnus

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Re: Necromancer paint scheme ideas
« Reply #20 on: June 15, 2016, 11:09:38 PM »
Wizard is done, neither massively pleased or displeased with him, but at least he is done and will do for now

Offline ImperialMagnus

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Re: Necromancer paint scheme ideas
« Reply #21 on: June 15, 2016, 11:12:43 PM »
With the zombie and skeleton bits included on the cultist sprue, you could make up a few undead to add to your bestiary. Always useful for a necromancer or for a wandering monster.
Got some GW zombies and skeletons already done from ages ago for such purposes luckily XD

 

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