*
Welcome, Guest. Please login or register.
April 28, 2024, 06:33:56 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690924
  • Total Topics: 118358
  • Online Today: 681
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Some Thoughts On Warbands  (Read 1663 times)

Offline punkrabbitt

  • Scientist
  • Posts: 249
  • Let's do this!
    • Punkrabbitt Publishing
Some Thoughts On Warbands
« on: June 09, 2016, 12:24:14 AM »
Frostgrave is nice, because you can pretty much pull anything out of your model collection, throw it down with up to 9 other models, stat it up, and call it a warband. That's what I did, many times over, when I first started reading the rules. Sometimes, of course, you might not have enough of a particular type of figure to pull off an effective warband this way; I ran into this problem with my Ducks and my Basti.

After playing a number of games with four or five different warbands, I have noticed some things about the various soldiers. Speed is better than armor. Fighting ability is better than armor. Ranged models are ether win big/lose big in a given game. Rangers are not worth the 20 gc more than Pathfinders. Thieves and Treasure Hunters are better than Thugs or Men At Arms. Infantrymen are another win big/lose big troop, if they connect they do some serious damage, but they go down quickly if they miss. Apothecaries pay for themselves after two games.

The four most useful spells in the game seem to be Leap, Telekinesis, Reveal Secret, and Wall. If you can get some decent casting numbers on these, the game becomes much easier.

Anyways, those are just some random thoughts based on about ten games without a specific scenario... I am hoping to do some scenario games this weekend.
Hi! I'm Harry. I am a hobby addict; I game sci-fi, fantasy, and historical (including Ancients, Dark Ages, Renaissance, and World War II Manchukuo.)

Please visit my OSR products for sale at www.drivethrurpg.com/browse/pub/17194/Punkrabbitt-Publishing

Offline Digitarii

  • Scientist
  • Posts: 402
  • I don't suffer from insanity. I ENJOY it!
Re: Some Thoughts On Warbands
« Reply #1 on: June 09, 2016, 12:26:07 AM »
Do you play at your FLGS or with a group?
"My claim is based on rational thought and the fact that I've got more than enough charges in my Tesla Cannon to leave nothing but your twitching, smoldering digits!" - Nelson, Full Frontal Nerdity
 
Gold foil, diamond-etched, creme filled, limited-edition, collector's item number one anger issues

Offline ImperialMagnus

  • Assistant
  • Posts: 29
Re: Some Thoughts On Warbands
« Reply #2 on: June 09, 2016, 05:40:57 AM »
Duck themed warband? Please tell me you called them the mighty ducks   lol

Offline punkrabbitt

  • Scientist
  • Posts: 249
  • Let's do this!
    • Punkrabbitt Publishing
Re: Some Thoughts On Warbands
« Reply #3 on: June 09, 2016, 06:04:17 AM »
Duck themed warband? Please tell me you called them the mighty ducks   lol

Quack!


Offline WallyTWest

  • Scientist
  • Posts: 415
  • 'Lux Mundi'
Re: Some Thoughts On Warbands
« Reply #4 on: June 09, 2016, 10:36:08 AM »
Yup- those are almost the same conclusions I came to.

Combat had a funny taste to it after a few games when I realized armor can be overcome with multiple troops and dice rolls in combat.


 

Related Topics

  Subject / Started by Replies Last post
21 Replies
9010 Views
Last post December 10, 2009, 06:52:43 PM
by fourcolorfigs
62 Replies
15649 Views
Last post May 08, 2015, 10:52:31 PM
by Little Odo
38 Replies
8052 Views
Last post April 16, 2014, 12:07:10 PM
by DeafNala
6 Replies
2399 Views
Last post November 07, 2014, 04:27:44 PM
by Lancer
1 Replies
1115 Views
Last post March 03, 2015, 06:04:50 PM
by robh