*
Welcome, Guest. Please login or register.
April 29, 2024, 01:11:51 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: ECW skirmish ruleset?  (Read 4464 times)

Offline Jeff965

  • Scatterbrained Genius
  • Posts: 2640
Re: ECW skirmish ruleset?
« Reply #15 on: July 01, 2016, 09:15:53 PM »
Donnybrook allows you to buy troops using force points, for each point you can buy 4 elite foot 8 drilled foot or 12 recruit foot. For the same point you have 3 elite mounted, 6 drilled mounted or 9 recruit mounted.
Each force has a free hero level character that commands the little army, and a special character for every unit choice you make, ( these are the same morale level as the units chosen.
A basic game of Donnybrook has 4 points of troops so a small force might consist of
Two detachments of 12 recruit musketeers.
One detachment of 8 drilled pikemen.
One detachment of 6 drilled mounted dragoons.
With the above force you get the free hero plus two drilled and two recruit level special characters.
The special characters have special abilities and these change depending on the faction you choose, factions range from the normal military faction through civilian mob, Covenanters,Cultists, highlanders, outlaws etc etc. (There's lots of factions).
The rules can be played with all the extra rules or none of them, it's up to you.
There's even a scenario in the book that allows you to fight with a warband rather than a skirmish force which means you fight with 1 figure units.
Lastly characters may be attached to units or not it's up to you and units are made up of between three to twelve figures, so if you buy two points worth or recruits ( 24 figures) you can organise them into any number of units between 3 and 12. So 4 units of 6 or 3 units of 8 or one unit of 12 and two units of 6 etc etc.
Clear as mud lol, but I hope it gives some idea of the size of games.

Offline Jeff965

  • Scatterbrained Genius
  • Posts: 2640
Re: ECW skirmish ruleset?
« Reply #16 on: July 01, 2016, 09:28:49 PM »
The above all typed while watching Wales v Belgium, women are not the only ones who can multi task lol ;D

Offline Kommando_J

  • Mastermind
  • Posts: 1217
Re: ECW skirmish ruleset?
« Reply #17 on: July 02, 2016, 02:14:52 AM »
''Another 'unit' rule set that could be adapted are Sharp Practice 2. They are very much for the Black Powder Era, but it wouldn't take much to adapt them at all and there are character rules, 'specialist' rules, and even a campaign system, all in the one rule book.''

I'd love to see a well done supplement, I just love the fact that character/vignette-style miniatures can have gameplay uses as support options.

''but in principle you don't really need every musketeer or clubman to have a mind of his own, just their leaders however junior they may be surely?''

Exactly, think the old lord of the rings game before it went massed battles.





Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3304
    • Kodsticklerburg: A Mordheim project
Re: ECW skirmish ruleset?
« Reply #18 on: July 02, 2016, 04:21:57 PM »
I'm glad you and anyone else liked them, thanks! I'm not sure 'author' is right though, I merely messed around with what was already there.

 ;)
"Author" or whatever... ;)

Another set that might adapt well is Muskets and Tomahawks. Card driven, unit based and has leadership traits/motives.

 

Related Topics

  Subject / Started by Replies Last post
38 Replies
10432 Views
Last post May 17, 2010, 12:13:56 PM
by Sangennaru
6 Replies
2195 Views
Last post March 27, 2012, 06:50:58 PM
by pauld
5 Replies
1970 Views
Last post March 18, 2013, 04:11:56 AM
by itchy
7 Replies
2629 Views
Last post March 13, 2015, 01:37:44 AM
by seldon
12 Replies
3905 Views
Last post May 25, 2015, 09:13:04 AM
by 3 fingers