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Author Topic: Genghis' Inq28 [Further Cawdor trio added 12 Jan 24]  (Read 85309 times)

Offline hubbabubba

  • Mastermind
  • Posts: 1618
Re: Genghis' Inq28 [Heretek added 15 Sep 21]
« Reply #210 on: September 15, 2021, 08:45:55 PM »
Looking good.

Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3461
Re: Genghis' Inq28 [Heretek added 15 Sep 21]
« Reply #211 on: September 16, 2021, 10:50:27 AM »
great work in this thread  :-*

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
« Reply #212 on: September 20, 2021, 03:42:26 PM »
Next up is a set of servo-skulls.  Three of them are from Anvil (the smaller ones) and two are old GW ones (the larger pair) that I got as part of a set of Inquisitorial acolytes that I picked up on eBay a while back.  I wanted at least one each that would fairly obviously pass muster as gun, sensor and medi skulls for Necromunda purposes, which would require a bit of light converting.

On the left, the sensor skull received Anvil gunsights on either side of the skull and a bit of fuse wire as a cable from one of the sights at the rear.  Next is the medi skull, which had a manipulator claw added (made from the loop antennae from a Cadian comms backpack, with a section cut out) and a fuse wire syringe added to the left hand tool.  The brazier skull and small gun skull are straight Anvil.  The right hand skull had a new muzzle added to its gun and an Anvil hat (with the head below it cut off and hollowed out) fitted to make it a bit different.  The two GW skulls also had trailing cables added (de rigueur for the fashionable servo-skull about town) from the offcuts I removed from my Blackstone Negavolt Cultists.

I then got slightly carried away with the background story as to why servo-skull 86-RH13 is sporting a hat.  “My name’s Genghis and I have a narrative 40K problem.”  (Story below.)





Other than the physical skull itself, nothing remains of the person that was.  Be they a mighty hero of Imperium, honoured with the opportunity for service even in death; or the lowliest of criminals, whose corpse was to hand when a new servo-skull was required, the skull is separated from the body, thoroughly cleansed, polished and fitted with whatever sensors, tools or cogitators it’s future role demands.  But that’s all the skull is, a vessel for its manufactured components.  The idea that something of the individual remains, a trace of their soul perhaps, or a fragment of memory, is ludicrous.  One might as well suggest that servitors are sentient beings with a right to liberty.  But how else to explain servo-skull 86-RH13?

In life, Jon Pine was unremarkable.  He was a night watchman at a mid-rise hab block in a respectable enough workers habclave.  A middling man, doing a middling job in a middling location.  One night, whilst confronting a Spook dealer pushing his product in the lee of the hab block, things escalated and Pine took two shotgun blasts to the chest, dying almost instantly (he went down fighting, however, the dealer was found half a block away having bled out from stub gun wounds).  Other than with his family, and those few residents who stopped to pass the time of day with him (or, more aptly, night), Pine’s life left no imprint upon the world.  In death, however, he is most remarkable, an enigma whose mystery excites debate far beyond the planet where he spent his life in worthy anonymity.

Servo-skull 86-RH13 was built as a standard pattern light security/patrol system, with a basic sensor suite, compact autopistol and general purpose manipulator arm.  Assigned to roving security patrol duties at a series of largely unimportant locations that only warranted the most minimal of protection, the similarity to the skull’s former owner’s duties went entirely unnoticed and unremarked.  At first, 86-RH13 carried out its duties within acceptable parameters, but after a few months, it began deviating from its patrol routes and, upon investigation, its internal records covering most of those periods were discovered to be corrupted beyond recovery.  They tried bringing 86-RH13 in for servicing, and even scrubbed and reprogrammed its cogitator, but the aberrant behaviour persisted.

One night, at the end of its designated patrol cycle, 86-RH13 returned to the servo-skull sheds with an old night watchman’s hat atop it.  The duty maintenance adept assumed it had been put there as a joke by some kids playing a very dangerous game, or perhaps some sort of gang initiation – by rights, such interference should have triggered the self-defence protocols, but 86-RH13’s autopistol remained unfired.  She removed the hat and threw it on the top of a charging station, out of the way.  The next night, the same adept was somewhat bemused to see 86-RH13 return sporting a similar-looking hat – was this about to turn into an ongoing joke with whoever was putting the hats on the servo-skull?  If they could figure out why the self-defence protocols weren’t activating, it would come to a stop very quickly.  She removed the hat and made to throw it up with the other, but it was no longer there.  Puzzled, she instead locked it in the adepts’ office, and made a mental note to ask the day shift if they’d moved the hat.

The next morning at shift changeover, she was walking through the service area, handing over to her relief, who’d denied any knowledge of moving the hat.  As they neared the adepts’ office, she could hear a rhythmic thumping; rounding the corner, they were met with the sight of 86-RH13 bumping against the locked door.  They shooed it away and made to enter the office, but as she opened the door, the servo-skull darted past them towards the shelves where the hat sat.  It proceeded to grab the hat with its manipulator arm and put it on, whereupon it bobbed about, gave a couple of merry beeps and then hovered there, somehow managing (despite its lack of expressive features) to look smug.

Puzzled by this behaviour, the adepts tried to grab the hat, but 86-RH13 drew away from them and started cycling through the warning phases of its self-defence protocols, prompting them to hastily back off.  A subsequent diagnostics check showed nothing unusual with the servo-skull, other than the, now standard, blank periods in its records for the previous few nights.  Not wanting to cause a fuss, the two adepts agreed to just pretend this had never happened and ignore the fact that one of their patrol skulls was now sporting a night watchman’s hat.  That particular unit had already caused quite enough work for them with its erratic behaviour and theirs was a quiet servo-skull servicing unit that management rarely graced with its presence, there was nothing to be gained by drawing attention to themselves.  This decision seemed to have been vindicated by the fact that, since finding the hat, 86-RH13 stopped deviating from its patrols, and the blank periods in its internal records ceased.  Everything was back to normal.  If you ignored the servo-skull wearing a night watchman’s hat.

In hindsight, relying upon that last caveat was a bit of forlorn hope; eventually someone was going to notice, and care enough to report, a servo-skull wearing a hat.  Questions were asked, investigations made, experiments conducted - all gave the same result.  Attempts to remove the hat triggered 86-RH13’s self-defence protocols if it was active.  If the hat was removed whilst it was dormant, it ignored all commands until it had retrieved the hat.  Scrubbing and reinstalling its programming would buy a few weeks’ normal operation, but eventually it would start looking for the hat again, and ignore similar-looking substitutes presented to it.  Even wholesale replacing of the cogitator engines within it only gave a couple of months of normalcy, before the aberrant behaviour reasserted itself.  (Throughout these experiments, without ever being discussed, it was tacitly agreed that no one would actually throw the hat away – after all, 86-RH13 operated normally when it wore the hat.)  The upshot was much the same as the shift adepts’ original decision, the servo-skull was doing its job, so why not just stop asking awkward questions.

Eventually, on a wild hunch, someone dug into the skull’s history and made the connection to Jon Pine.  Asking the new night watchman at the hab block, it emerged that they’d kept Pine’s hat behind the desk as a mark of respect, but that it had gone missing a few years previously.  Thankfully, the Imperium never knowingly deletes surveillance data, and the pict-recording of the hab’s watch desk was still in the system.  Pulling the feed from the night 86-RH13 first returned with the hat revealed a grainy clip of a standard pattern patrol servo-skull following the night watchman into the building as he returned from a patrol, then hiding until he went back out.  The servo-skull then briefly disappeared behind the desk, reappearing wearing an old night watchman’s hat; it then discretely followed a resident out of the door and disappeared into the night.  All this was deemed very interesting, but there was no definitive proof that the servo-skull in question was 86-RH13; there were thousands of servo-skulls of that pattern in this city, with no distinguishing features that could be made out on the grainy pict images.  This was just a coincidence.  To imply otherwise, would be suggesting that the servo-skull somehow retained memories of its former life, and that’s impossible.

To this day, servo-skull 86-RH13 still conducts its assigned security patrols within acceptable parameters.  The adepts stopped trying to understand it, or take away the hat, long ago.  The unit’s output was acceptable, so this was filed away as one of those mysteries the Omnissiah was not ready to shed light upon yet.  Occasionally this tale rears its head, both on and off-world, but is generally dismissed as a myth.  Everyone knows that other than the physical skull itself, nothing remains of the person that was.  Right? 

« Last Edit: September 20, 2021, 04:01:24 PM by Genghis »
Instagram: @genghis_toy_soldiers

2024 - Figures Acquired: 50  Figures Painted: 9
2023 - Figures Acquired: 99  Figures Painted: 100
2022 - Figures Acquired: 59  Figures Painted: 54
2021 - Figures Acquired: 56  Figures Painted: 60
2020 - Figures Acquired: 63  Figures Painted: 92

Offline Storm Wolf

  • Mad Scientist
  • Posts: 892
Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
« Reply #213 on: September 20, 2021, 04:04:33 PM »
Excellent servo skulls and even better fluff - I salute you  :)

Makes any model so much more interesting and satisfying.

Glen
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Offline Chief Lackey Rich

  • Mastermind
  • Posts: 1462
Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
« Reply #214 on: September 20, 2021, 04:38:42 PM »
Two thoughts:

1) Given the way the Warp-as-afterlife works, a human with undetected (very) minor psychic potential might very well have enough of its spirit lingering about its mortal remains to influence the behavior of a servo-skull.  We know chaotic scrap code can infect even the most sophisticated of cogitators, so it's not a great stretch to believe that the instinct to be properly uniformed while performing one's duties could be similarly imprinted onto the simplistic cogitation engine of a servo-skull by a lesser psychic entity.  Meddling with the situation might well make things worse, there are many (classified) records of similar human soul-echoes being empowered by interference, sometimes even to the point of attracting true demonic attention.  In other words, don't mess with the hat.  Seriously.

2) Necromunda desperately needs a scenario where the primary objective is to see which gang can hang the most hats on patrolling servo-skulls.  Just the kind of deranged and dangerous fad that would sweep a proper hive city, on par with rat-biting contests, snake-knotting and stealing Enforcer helmets as a prank.

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
« Reply #215 on: September 20, 2021, 08:35:15 PM »
Thank-you Storm Wolf.

Chief Lackey Rich, that's a solid explanation and is now part of the [classified] addendum to 86-RH13's tale (not that any of the adepts will ever know that).  Even better though, I roared with laughter at your point 2. I totally need to figure out how to make that work as a game.  I figure something thus:
  • Set patrol routes, or static locations for the servo-skulls
  • Procedural rules from when/how they might deviate - possibly with a measure of randomness in how they respond
  • Responses to being accosted with a hat -  again, maybe an element of randomness - evade, "Please put down the hat. You have twenty seconds to comply...", "I am now authorized to use physical force"
  • Rolls to successfully get the hat on a servo-skull - bonuses at first attempt, if you sneak up on it, etc, option to best it in combat and grab it

This could indeed be the next big thing in the underhive - until servitor-tipping becomes the new thing...
« Last Edit: September 20, 2021, 08:43:18 PM by Genghis »

Offline Bearwoodman

  • Mad Scientist
  • Posts: 610
Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
« Reply #216 on: September 21, 2021, 11:06:47 AM »
Good job Genghis, nice painting and I enjoyed the writing.

I also like the servo skull hat hanging idea. Although personally if I was in charge of the hive I would issue all the security/patrol servo skulls with official looking hats. It looks smart and adds a touch of gravitas in my view which might help them when dealing with unruly juveniles and be reassuring to pensioners. It also differentiates them from all those private/civilian servo skulls floating about delivering groceries and reading meters.

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
« Reply #217 on: September 25, 2021, 09:17:39 PM »
A hat certainly adds an air of gravitas to a servo-skull, but would then give rise to the game of 'knock the hat off a servo-skull', which is a lot more accessible (and way less dangerous) than hanging hats on servo-skulls.

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Chaos Familiars added 28 Sep 21]
« Reply #218 on: September 28, 2021, 05:30:35 PM »
My latest figures are a pair of chaos familiars for my chaos cult (with the psyker for scale).  The gribbly little chap on the left is from Meridian Miniatures and the teeny-tiny naked lady daemon is from RN Estudio, via an Etsy printer who scaled her down to 18mm tall for me.  She’s stood atop a keg of finest Grail Ale (advertising slogan: “A beer so pure, even the Emperor drinks it”).


Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Genghis' Inq28 [Chaos Familiars added 28 Sep 21]
« Reply #219 on: September 28, 2021, 06:05:48 PM »
Those Servo-Skulls are great, but that wibble you wrote about 86-RH13 was very entertaining.
Thanks for taking the time to write it.
 :D :D


Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: Genghis' Inq28 [Chaos Familiars added 28 Sep 21]
« Reply #220 on: September 29, 2021, 02:45:44 AM »
Liking the new additions!

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Eng & Maintenance Crew added 03 Oct 21]
« Reply #221 on: October 03, 2021, 02:14:45 PM »
Thank-you.

My latest figures are an Engineering and Maintenance Crew comprising Steph Austin the servitor, Jill Munroe (cutting torch), Sabrina Duncan (data pad), Kelly Garrett (pneumatic drill) and Muffin the robo-mule.  There’s no fancy fluff for these girls as yet, they’re just your standard run-of-the-mill general duties engineering and maintenance crew.

The girls started life as Bad Squiddo’s WAAF Engineers, who were then converted to a greater or lesser extent.  Jill and Sabrina received head swaps (from Statuesque) and a minor equipment swaps in their hands from the bits box.  Kelly was a little more extensive, losing her head, left arm and the HMG carried over her left shoulder.  The remaining HMG was turned into a drill, a Victoria Miniatures left arm carrying a crate fitted nicely and another Statuesque head fitted well enough next to the drill after a bit of trimming and fettling.

Steph had the most work as I needed to cut away the belts of ammo she had draped over her shoulders, losing her arms and chest detail in the process – I figured servitorisation was the simplest way to cover up the resulting mess.  A slightly modified GW tank commander head and a bunch of Anvil parts (chest pouches and automata arms) comprised the bulk of the work, plus a bit of cabling on her back.

Muffin is Anvil’s Big Dog (based upon the Boston Robotics robot of the same name); other than adding a pair of fuel canisters, he’s a straight build.





And the before photos:


The Great WAAF Massacre:


We can rebuild them, we have the technology:


I've also knocked up three data loot tokens for Stargrave.  One's a GW servo-skull with the Anvil servo-skull 'tail' (which seemed a better look for collapsed on the ground), and a Cadian comms backpack cut in two with aerials added.
« Last Edit: October 03, 2021, 02:38:42 PM by Genghis »

Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: Genghis' Inq28 [Eng & Maintenance Crew added 03 Oct 21]
« Reply #222 on: October 03, 2021, 02:38:04 PM »
Those conversions have come off nicely. I like the loot tokens too.

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Eng & Maintenance Crew added 03 Oct 21]
« Reply #223 on: October 07, 2021, 09:52:32 AM »
Thank-you.

Offline Genghis

  • Mad Scientist
  • Posts: 658
Re: Genghis' Inq28 [Bigby Crumb added 12 Oct 21]
« Reply #224 on: October 12, 2021, 07:58:36 PM »
No fancy fluff or converting here, it's just Forge World's Bigby Crumb - ratling slopper to the discerning underhive gourmand.


 

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