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Author Topic: Deadzone 2, Review and AAR  (Read 1481 times)

Offline Old Coast

  • Librarian
  • Posts: 157
    • plastic legions
Deadzone 2, Review and AAR
« on: July 10, 2016, 06:25:53 AM »


I recent modeled up and played Mantics Deadzone 2, fun game...I havent had time to finish too many my mantic models so there a bunch of reaper proxies but
it nice to show how well they all mesh together.  Anyhow if Deadzone is on your radar check it out,
Full write up here:
http://plasticlegions.blogspot.com/2016/07/deadzone-2-review-and-aar.html

Check out my adventures in lead and plastic http://plasticlegions.blogspot.com

Offline JoeRugby

  • Scientist
  • Posts: 206
Re: Deadzone 2, Review and AAR
« Reply #1 on: July 10, 2016, 11:53:51 PM »
Nice bat rep and cool conversion on the Teratons blades.

One thing I noticed though (unless your doing it as a house rule or I missed you using a command dice) you were shooting twice in a single activation (Fire for effect also counts as a shoot action in 2.0 you just chose to not do damage for a chance to pin the enemy)
If you look at the restrictions table in the actions section you can only take 1 of any type of action each round without using a command dice.

Offline Old Coast

  • Librarian
  • Posts: 157
    • plastic legions
Re: Deadzone 2, Review and AAR
« Reply #2 on: July 11, 2016, 04:26:06 AM »
Nice bat rep and cool conversion on the Teratons blades.
  Thanks I dont really dig the the blades they come with I used old metals swords from the bits box and shaped them with a dremel.

Quote
One thing I noticed though (unless your doing it as a house rule or I missed you using a command dice) you were shooting twice in a single activation (Fire for effect also counts as a shoot action in 2.0 you just chose to not do damage for a chance to pin the enemy)
If you look at the restrictions table in the actions section you can only take 1 of any type of action each round without using a command dice.
Thanks!...my 2.0 demo was in like march, it was pretty fuzzy, i see that "IMPORTANT" block text now on page 16, I definitely gave away plenty of free second shots if the figure hadnt moved and only took one short action. , this game should have been longer...I'll square that up for next time.

 

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