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Author Topic: Pulp Bug  (Read 8706 times)

Offline gamer Mac

  • Galactic Brain
  • Posts: 8213
Re: Pulp Bug
« Reply #30 on: February 20, 2009, 12:10:38 PM »
More scenery from my brother
The bridge was built by me ages ago and it was a bit knackered now it looks great





I liked this one because I got to tell him the colour was wrong for a German check point






Offline The Rock

  • Librarian
  • Posts: 172
Re: Pulp Bug
« Reply #31 on: February 20, 2009, 03:23:45 PM »
Sorry change of plan will post then now.





Beautiful work

Offline gamer Mac

  • Galactic Brain
  • Posts: 8213
Re: Pulp Bug
« Reply #32 on: March 16, 2009, 10:41:06 AM »
More stuff again from my brother.
The next board in his campaign.



Another old house that I built that he has done up.
Front



Back



Game being played on the board



My character running away from a MG team.




He has also been working some more on the lab.









Offline myincubliss

  • Mad Scientist
  • Posts: 930
    • dead lead project
Re: Pulp Bug
« Reply #33 on: March 16, 2009, 11:21:52 AM »
Reading the original post my first reaction was 'has someone been playing Fallout 3?'

...then looking at the rest of the thread my jaw just dropped...

...grumble maybe one day I'll finish a terrain project, let alone have it look this good grumble...

Offline jet

  • Mad Scientist
  • Posts: 516
    • Geektactica
Re: Pulp Bug
« Reply #34 on: March 16, 2009, 06:07:56 PM »
Holy Crap!  It all looks so great!  Speechless!

Offline Wirelizard

  • Scatterbrained Genius
  • Posts: 3103
  • Needs More Zeppelin!
    • The Warbard
Re: Pulp Bug
« Reply #35 on: March 17, 2009, 03:11:12 AM »
The workshop looks great!

I take it the white box is where Everyone's Favourite Crooked Symbol was excised?

Offline gamer Mac

  • Galactic Brain
  • Posts: 8213
Re: Pulp Bug
« Reply #36 on: April 09, 2009, 09:05:51 AM »
The final game in my brother?s campaign. In another post I described a game where the players broke into a castle.
This is what was found once the characters got down into the basement.














When the game started we thought the robot was just scenery but as soon as the fighting started the robot started to move. Armed with an LMG it took a heavy toll on the characters. As the fight continued various things were found in the lab to help fight the robot including explosive bullets but the players found the best chance of damaging it was with shotguns at close range. There was also a teleport discovered that allowed 007 ? (My character) to teleport across the lab and engage the scientist controlling the robot. The game ended on a cliff hanger, as we ran out of time. One of the characters managed to place a satchel charge on the robot and is trying to run away before it explodes but due to wounds on his legs he can only move at 2?.






My character was knocked out by some guards when fighting the scientist but the scientist has now been severely wounded and one of the guards has taken over control of the robot. He is the last standing guard.
What will happen next?
To be continued??

Offline Ramshackle_Curtis

  • Mastermind
  • Posts: 1284
    • http://www.ramshacklegames.co.uk/
Re: Pulp Bug
« Reply #37 on: April 09, 2009, 09:42:05 AM »
Brilliant board, nice job. Not so sure about the camo on the robot though!

 

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