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Author Topic: Game Teaser - “The Mysterious Affair on and about the Dniester!”…  (Read 1538 times)

Offline Captain Darling

  • Mad Scientist
  • Posts: 973
    • Captain Darlings Miniatures Emporium
After reading several PULP Adventure games I thought to myself they sound cool and more importantly FUN! I decided it was time to get out the veritable FUBAR VSF rules and have a FUBAR VSF PULP game...but first I require a scenario!

The full scenario details with fluff are here:
http://captaindarlingsminiaturesemporium.blogspot.com.au/2016/08/the-mysterious-affair-on-and-about.html?_sm_au_=iVV4P4JjLSqk3P5R

But here's a teaser...Faction Evil - Doktor Von Hades forces!

From left to right: Force Leader: Fred Oddsocks, Evil Henchmen: Mad Eye O'Leary & Slasher Thompson, Average Joes (AKA red shirts) Mahatsontoo & Mewarinmehattoo



Cheers!
"There's nothing cushy about life in the Women's Auxiliary Balloon Corps!"

http://captaindarlingsminiaturesemporium.blogspot.com.au
https://toysoldiersforoldgits.blogspot.com.au

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5140
  • As my grandchildren see me...
Are you thinking of any adaptions to the rules to make them more 'pulpy?'

Not that I've played the rules as they stand, so castigate me for idle curiosity...  :D

Doug

Offline Captain Darling

  • Mad Scientist
  • Posts: 973
    • Captain Darlings Miniatures Emporium
Hey Doug,

The FUBAR VSF rules allow characters to have Hero Points they can use for special actions and for acquiring Skills/Gadgets letting you go 'Pulpy' easily.

That said I'm tinkering a bit.

* Changing the 4 classes from military types i.e Green, Experienced etc to just 3 more Pulpy ones. Really though I'm just losing the lowest level, the "Green Troops" classification.

* Also going from 1 action per turn to two, reducing movement allowances and including a couple of new search actions (careful and on the move).

* One overall activation per side (rather than  unit) and a pass = 2 actions per figure and fail = 1 action per figure

* Adding some of my own Skills/Gadgets

That's about it, actually two actions per tuns is already in the LDT - FUBAR set but I added the above twist that a failed activation still gives 1 action this way players are always involved even if they fail the sides activation roll.

I'll be umpiring this one and control the events which I have written up and are scenario specific.

I'll have an enforced truce on turns 1 and 2 and then its on for one and all!

Cheers!

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 5140
  • As my grandchildren see me...
Certainly sounds reasonable, save, I'd think it'd be truce until the dastardly Herr Doktor finds it convenient otherwise. My, I've grown a bit partisan.  ;)

Thank ye, Cap'n!

Doug

 

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