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Author Topic: Game Teaser - “The Mysterious Affair on and about the Dniester!”…  (Read 1374 times)

Offline Captain Darling

  • Mad Scientist
  • Posts: 910
    • Captain Darlings Miniatures Emporium
After reading several PULP Adventure games I thought to myself they sound cool and more importantly FUN! I decided it was time to get out the veritable FUBAR VSF rules and have a FUBAR VSF PULP game...but first I require a scenario!

The full scenario details with fluff are here:
http://captaindarlingsminiaturesemporium.blogspot.com.au/2016/08/the-mysterious-affair-on-and-about.html?_sm_au_=iVV4P4JjLSqk3P5R

But here's a teaser...Faction Evil - Doktor Von Hades forces!

From left to right: Force Leader: Fred Oddsocks, Evil Henchmen: Mad Eye O'Leary & Slasher Thompson, Average Joes (AKA red shirts) Mahatsontoo & Mewarinmehattoo



Cheers!
"There's nothing cushy about life in the Women's Auxiliary Balloon Corps!"

http://captaindarlingsminiaturesemporium.blogspot.com.au
https://toysoldiersforoldgits.blogspot.com.au

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4922
  • As my grandchildren see me...
Re: Game Teaser - “The Mysterious Affair on and about the Dniester!”…
« Reply #1 on: August 17, 2016, 03:26:11 PM »
Are you thinking of any adaptions to the rules to make them more 'pulpy?'

Not that I've played the rules as they stand, so castigate me for idle curiosity...  :D

Doug

Offline Captain Darling

  • Mad Scientist
  • Posts: 910
    • Captain Darlings Miniatures Emporium
Re: Game Teaser - “The Mysterious Affair on and about the Dniester!”…
« Reply #2 on: August 18, 2016, 12:20:52 AM »
Hey Doug,

The FUBAR VSF rules allow characters to have Hero Points they can use for special actions and for acquiring Skills/Gadgets letting you go 'Pulpy' easily.

That said I'm tinkering a bit.

* Changing the 4 classes from military types i.e Green, Experienced etc to just 3 more Pulpy ones. Really though I'm just losing the lowest level, the "Green Troops" classification.

* Also going from 1 action per turn to two, reducing movement allowances and including a couple of new search actions (careful and on the move).

* One overall activation per side (rather than  unit) and a pass = 2 actions per figure and fail = 1 action per figure

* Adding some of my own Skills/Gadgets

That's about it, actually two actions per tuns is already in the LDT - FUBAR set but I added the above twist that a failed activation still gives 1 action this way players are always involved even if they fail the sides activation roll.

I'll be umpiring this one and control the events which I have written up and are scenario specific.

I'll have an enforced truce on turns 1 and 2 and then its on for one and all!

Cheers!

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4922
  • As my grandchildren see me...
Re: Game Teaser - “The Mysterious Affair on and about the Dniester!”…
« Reply #3 on: August 18, 2016, 01:58:48 PM »
Certainly sounds reasonable, save, I'd think it'd be truce until the dastardly Herr Doktor finds it convenient otherwise. My, I've grown a bit partisan.  ;)

Thank ye, Cap'n!

Doug

 

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