Hey Doug,
The FUBAR VSF rules allow characters to have Hero Points they can use for special actions and for acquiring Skills/Gadgets letting you go 'Pulpy' easily.
That said I'm tinkering a bit.
* Changing the 4 classes from military types i.e Green, Experienced etc to just 3 more Pulpy ones. Really though I'm just losing the lowest level, the "Green Troops" classification.
* Also going from 1 action per turn to two, reducing movement allowances and including a couple of new search actions (careful and on the move).
* One overall activation per side (rather than unit) and a pass = 2 actions per figure and fail = 1 action per figure
* Adding some of my own Skills/Gadgets
That's about it, actually two actions per tuns is already in the LDT - FUBAR set but I added the above twist that a failed activation still gives 1 action this way players are always involved even if they fail the sides activation roll.
I'll be umpiring this one and control the events which I have written up and are scenario specific.
I'll have an enforced truce on turns 1 and 2 and then its on for one and all!
Cheers!