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Author Topic: Post Apocalyptic rules?  (Read 3708 times)

Offline Kamandi

  • Librarian
  • Posts: 185
Re: Post Apocalyptic rules?
« Reply #15 on: September 26, 2016, 05:07:44 AM »
i too have played and enjoy TNT. It's pretty solid.

For rules that are a bit more 'wild and wahoo!' in the tradition of Gamma World, I can also recommend Ganesha Games Mutants & Death Ray Guns based on their Song of... - rules engine
"Something had happened in the dim past...! A natural disaster coupled with Radiation! The people in the bunkers lived out their lives and died dreaming of a day of return---The radiation would be gone---and the world would be left waiting---"

Offline gefreiter

  • Bookworm
  • Posts: 87
Re: Post Apocalyptic rules?
« Reply #16 on: September 27, 2016, 04:58:29 AM »
Any rules that could also be played solo?

Thanks

Offline Bowler

  • Librarian
  • Posts: 139
Re: Post Apocalyptic rules?
« Reply #17 on: September 27, 2016, 09:52:33 AM »
Skirmish Outbreak (now renamed in Ragers) from radio dishdash. That had a mechanism for gamecontrolled Zombies.
« Last Edit: September 27, 2016, 08:57:00 PM by Bowler »

Offline Belligerentparrot

  • Scientist
  • Posts: 486
Re: Post Apocalyptic rules?
« Reply #18 on: September 27, 2016, 04:57:43 PM »
Not speaking from experience, but I think Wreck-Age has a solo play option? I seem to recall this mentioned in their initial kickstarter.

(Disclaimer: I've never actually played Wreck-Age, because I got so annoyed that they launched a second KS before fulfilling my pledge for the first that I never bothered with the rules when they came out).

Offline robh

  • Scatterbrained Genius
  • Posts: 3383
  • Spanish offworld colonies
Re: Post Apocalyptic rules?
« Reply #19 on: September 27, 2016, 07:08:04 PM »
I think Wreck-Age has a solo play option?

Kind of; Wreck Age as published can be done with a single player, but not a single person. It needs 1 player plus the Narrator (GM).
Wreck Age is (IMHO) the best PostApoc game around for depth of involvement and as it can function equally as a pen & paper rpg its characterisation is incredible. This detail tends to carry over into the skirmish side a bit too much though for most gaming groups.
If you have a group of players who meet consistently and regularly it would be great for a campaign. However for most groups with irregular meetings and attendees it is just too complex for pick up games.
I love the game, but never play it (as I said before ATDE is kind of Wreck Age lite).

The figures produced for Wreck Age are exquisite.

As for the KS fiasco, yes, dealing with Hyacinth is a challenging experience. Good people but artists and gamers first and foremost.

Offline Weezbeez37

  • Bookworm
  • Posts: 75
Re: Post Apocalyptic rules?
« Reply #20 on: October 13, 2016, 04:56:32 PM »
@YPU I have absolutely fallen in love with the Wasteland rules  :D
The only thing that I didn't like and had to tweak was the movement other than that I found the rules to be very smooth, easy to remember and I'm an absolute fan of the campaign system there was obviously a lot of thought put into it.
Now all that I need is to find a computer and print out the rules so I can have a physical copy lol

Weez
« Last Edit: October 13, 2016, 05:56:03 PM by Weezbeez37 »

 

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