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Author Topic: The GenCorp Incident - an AKULA Battle Report  (Read 3580 times)

Offline Maniacus

  • Bookworm
  • Posts: 91
    • Terrain Specialties Forum
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #15 on: October 17, 2016, 05:38:29 PM »
Thanks for the comments, everyone.  This was definitely a fun and tense game where it felt like disaster was constantly looming over our heroes and they were in danger of being overrun at any moment.  I love playing narrative-driven scenarios like this one.  They really do play out as storytelling on the tabletop.

Yes, GenCorp does seems to be a little stingy for only installing hand lettered signs on their facilities.  :D


@ Lawful Evil:  The Colonel “Dutch” Schaefer figure is from Devil Dog Designs, as were the most of the trooper figures.  That line of moderns was sculpted by JC McDaniels and I think they were most recently sold through Jeff Valiant Studios.  However, I don’t know if they’re commercially available anymore.
« Last Edit: October 17, 2016, 07:03:50 PM by Maniacus »
There's a time for joking around and a time to be serious; this is not one of them.

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http://z15.invisionfree.com/Terrain_Specialties/

Offline Criamon

  • Librarian
  • Posts: 190
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #16 on: October 23, 2016, 08:19:41 PM »
Awesome battle report!!! I need a rules for a Halloween special game next week and I will try to play Tota AR:SE but in Akula's blog I can`t download, Do you know another site web?
Lot of thanks!

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6607
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #17 on: October 23, 2016, 10:39:15 PM »
Excellent report.
With all the photos it was easy to follow the story.
Love all your bad guys.
Semper Fi, Mac

Online Ragnar

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  • Mastermind
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  • Posts: 1352
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #18 on: October 25, 2016, 01:12:54 AM »
Looks great!  (I'll read properly when I am home from work)
Gods, monsters and men,
Will die together in the end.

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #19 on: October 25, 2016, 02:33:07 AM »
Dare I ask for a complete model list of the non-zombie monsters?  This is friggin' awesome.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline rwwin

  • Mad Scientist
  • Posts: 657
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #20 on: October 25, 2016, 04:18:53 PM »
Dare I ask for a complete model list of the non-zombie monsters?  This is friggin' awesome.

Most come from the now long OOP Doom:  The Boardgame (and the Doom expansion) from FFG:

https://www.boardgamegeek.com/boardgame/10640/doom-boardgame/images


The human figures are a little on the short side but the monsters still can hold their own after a decade.

Offline Damas

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  • Posts: 1048
  • Re-enactor, modeller, stooge
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #21 on: October 25, 2016, 05:05:40 PM »
Tres excellent report there. :D  I think I will have to look up the AR:SE rules and see if they translate down to 15mm.
"Old gamers don't die, they just smell like that."

Offline Maniacus

  • Bookworm
  • Posts: 91
    • Terrain Specialties Forum
Re: The GenCorp Incident - an AKULA Battle Report
« Reply #22 on: November 01, 2016, 06:30:10 PM »
Dare I ask for a complete model list of the non-zombie monsters?  This is friggin' awesome.

rwwin is correct in the reply above.  With the exception of a couple HorrorClix and D&D pre-painted figures, most of the non-zombie figures in the battle report are from Fantasy Flight’s OOP DOOM board game and it’s expansion.  They’re actually pretty decent figures and paint up well.  I think Fantasy Flight is going to (or already has) come out with a new version of the DOOM board game, but as far as I know the figures will be totally new.


Tres excellent report there. :D  I think I will have to look up the AR:SE rules and see if they translate down to 15mm.

I think the Total AR:SE rules would work out just fine for 15mm gaming.  In fact, I think you could probably play them as-is without even changing any of the measurement ranges for movement and shooting.
 

 

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