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Author Topic: Fallout; Vault 26  (Read 22847 times)

Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout; Vault 26
« Reply #45 on: November 23, 2016, 10:30:45 PM »
A bit of painting this evening, after the family had been put to bed!



I started by brightening up the Vim machine - it was a bit dull and lifeless. So, a few more highlights, another coat of red, a bit more light grey on the 'Vim', a little extra weathering. But, you've seen that so, I didn't take many more shots.

I also added some military green to the two ammo crates. Not entirely sure what I'll use them for. Markers maybe, or a specialist container.

The big task was the Sunset Sarsaparilla machine. That was surprisingly fun for a guy who's usual attitude to painting is "AAAAAAAAHHHH!!! NOOOOOOOOONONONONONO!!!"





There is some neatening up to do, but the is as much as I could stomach this eve, and even then, it is just a gaming piece! Was quite pleased with the freehand logo. It's probably the most ambitious bit of freehanding I've ever tried. The barrel is a bit naff... but not sure I'm good enough yet to do better!

Offline Michi

  • Galactic Brain
  • Posts: 4167
  • Hoist the colours!
    • Tableterror
Re: Fallout; Vault 26
« Reply #46 on: November 23, 2016, 11:15:27 PM »
The vending machines are really good. Great stuff!  :o

Offline Muzfish4

  • Mad Scientist
  • Posts: 998
Re: Fallout; Vault 26
« Reply #47 on: November 24, 2016, 12:39:09 AM »
The vending machines are really good. Great stuff!  :o

I concur - they look marvellous.

Great work on the Sunset logo!

Offline nedius

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  • Posts: 168
Re: Fallout; Vault 26
« Reply #48 on: November 27, 2016, 10:51:55 PM »
Another painting WIP.

This is not my build, but one of the ones I was able to get my hands on thanks to the efforts of others in this community! My thanks to them!

The paint job is mostly done. There is only the Nuka Cola logo to freehand onto the red glass screen, which will then need weathering (it's far too clean atm), and some bits to go over in metal again. Hopefully the finished article will be ready soon!




Offline nedius

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  • Posts: 168
Re: Fallout; Vault 26
« Reply #49 on: November 29, 2016, 10:19:46 PM »
Well, the Cola machine is all but done.

I'm quite happy with it, although the 'Nuka' didn't come out right. Still, it's fine for a gaming piece.



However, I've started work on the more daunting part of the next hobby job - painting living things... at which I'm not very good.

Here's my work station at the moment!



I've got molerats, dogs, rats and the less organic radioactive barrels on the go. My wife thinks the molerats look freaky, which is amusing!

Anyway, they have been my first focus. I've tried three different ideas, all based off a basic, ruddy skin tone:





The first is a paler skin tone over the top of the undercoat followed by a watered down red wash, the second is a neat flesh wash, and the third a neat red wash. All three still need detailing. I really hated the lighter one as I was painting it. It looked messy and awful. Now it has dried, I think it is probably the better scheme to go for. The darker one might be better for a Glowing Molerat, something to contrast more against the green glow...

Offline beefcake

  • Galactic Brain
  • Posts: 7425
Re: Fallout; Vault 26
« Reply #50 on: November 30, 2016, 10:09:56 AM »
Nice work. Keep it up. Those are perfect for molerats. Does hasslefree still sell them or did they sell the molds?


Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout; Vault 26
« Reply #51 on: November 30, 2016, 10:43:56 AM »
Very good paintjobs!

BTW: My little secret on the vending machines :-)



Two ways to make it. The semi nice one: printing on paper and seal it with Mod Podge.

Or the crazy one with better results:
Paint the Background of the slot on the machine white and print the Picture on an sheet of Overheadfilm. The size fits perfect in the slot ;-)


« Last Edit: November 30, 2016, 10:45:36 AM by DELTADOG »

Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout; Vault 26
« Reply #52 on: November 30, 2016, 08:03:46 PM »
Nice idea :-)

I am happy enough with it as it is. It is supposed to be a gaming piece, so perfect close painting inspection isnt required. This is the only one I need, so dont think I'll use your tip for this one. However... it will be added to a bank of things I may use later! Would be a good way of doing computer screens...

The other thing is that painting is the part of the hobby I am least confident with. Challenging myself a little is a way to address that.




Offline Gargobot

  • Librarian
  • Posts: 122
Re: Fallout; Vault 26
« Reply #53 on: November 30, 2016, 09:10:47 PM »
Really cool project you got going here.
Finally another person who isn't both a genius modeller as well as a gifted painter. Although I think you're being a bit harsh with yourself on the painting side of things.
I've yet to see a piece in your collection I wouldn't love to call my own instead.  :)

Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout; Vault 26
« Reply #54 on: November 30, 2016, 10:34:30 PM »
You flatter, but I am only a good modeller - you'll have to check out Messyart and Deltadog for genius modellers. I'm doing my best to catch them up! Until I've scratch sculpted something, I'm happy with 'good'. :-)

Anyway, painting again this eve. I've finished my mole rats to a standard I am happy with. Well, most of them anyway. The glowing mole rat isn't what i hoped, and I need WAY more practice before I dare attempt a Glowing One.





The close up of four is to dhow the four different skin tones I went for. Didn't dare do a close up of the glowing one...  although none are as pale as they are in FO4, I ended up liking the variety of shades. It will be useful if I need an 'alpha' or some other varient and I can just point to the one with a certain shade. The one on the far left is closest to the base coat. I may go over him in another colour, but for now he's fine.

Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout; Vault 26
« Reply #55 on: November 30, 2016, 10:43:19 PM »
Nice work. Keep it up. Those are perfect for molerats. Does hasslefree still sell them or did they sell the molds?

They do still sell them. I added a very thin layer of greenstuff over their heads and backs, to sculpt the eyes and ears into, and add a little texture.

I want to do something similar with the giant mawes, turn them into mutant hounds. I csnt find any 'super dogs' out there...

Offline Manchu

  • Mad Scientist
  • Posts: 668
    • Life on Jasoom?
Re: Fallout; Vault 26
« Reply #56 on: November 30, 2016, 10:47:21 PM »
The Puppets War barghests could be a good start:

https://puppetswar.eu/product.php?id_product=259

Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout; Vault 26
« Reply #57 on: December 01, 2016, 09:36:53 PM »
The Puppets War barghests could be a good start:

https://puppetswar.eu/product.php?id_product=259

I've seen them before, but all I saw was Elder Scroll durzogs without the tusks... but if I greenstuffed the second pair of eyes out... They would work rather nicely! Thanks!

Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout; Vault 26
« Reply #58 on: December 02, 2016, 09:54:18 AM »
I use the Malifaux Neverborn Corrupted hounds. VERY GOOD Miniatures for this Purpose!


Offline sean_68333

  • Scientist
  • Posts: 297
    • Sean's Gaming and Shooting Blog
Re: Fallout; Vault 26
« Reply #59 on: December 02, 2016, 05:47:43 PM »
There is so much great stuff in this thread, I don't know where to begin...

Thanks for sharing.
The winning player isn't always the better player.

 

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