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Author Topic: [KICKSTARTER] Armoured Syndicate  (Read 6210 times)

Offline tnjrp

  • Scatterbrained Genius
  • Posts: 2129
  • The dog, the dog, he's at it again
Re: [KICKSTARTER] Armoured Syndicate
« Reply #30 on: October 15, 2016, 04:46:11 AM »
Congrats on getting funded (again), even if not yet by a huge margin 8)

It is kinda common knowledge that miniature boardgames do generally much better than just miniature games.

Offline Love_the_Lash

  • Librarian
  • Posts: 197
Re: [KICKSTARTER] Armoured Syndicate
« Reply #31 on: October 15, 2016, 06:12:35 AM »
Have to confess I was disappointed by the change in direction and won't be backing this time around...

Offline rocketandroll

  • Student
  • Posts: 12
Re: [KICKSTARTER] Armoured Syndicate
« Reply #32 on: October 15, 2016, 02:56:06 PM »
Yeah, it was a risk to change to a board game but we believe it's the right direction for the story and for the small but high-quality miniatures range we want to create...

Lots of cool miniatures coming in the stretch goals and we've only just started to unlock them :-)



Ben

Offline robh

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Re: [KICKSTARTER] Armoured Syndicate
« Reply #33 on: October 15, 2016, 03:22:24 PM »
I agree that Miniature based Boardgames seems to be where the market is currently, whatever the genre they are popular on Kickstarter and invariably do well.

Difficult balance though between quality miniatures and quality gameplay/components without pricing the game out of reach of casual buyers.

Offline rocketandroll

  • Student
  • Posts: 12
Re: [KICKSTARTER] Armoured Syndicate
« Reply #34 on: October 15, 2016, 04:03:52 PM »
It is indeed a tough balance Rob....


By keeping the number of miniatures lower in the core box (10) we've kept the base price for the game down to around the £50 mark which isn't bad at all for a miniatures game (especially with resin miniatures that normally cost £7 - £8 each)... but people's view is always going to be a little skewed by the games from the big companies that give you 120 low-detail plastic figures for a $100 pledge :-)


Ben

Offline Original Timmy

  • Librarian
  • Posts: 155
Re: [KICKSTARTER] Armoured Syndicate
« Reply #35 on: October 24, 2016, 03:27:56 PM »
The KS is rolling along quite nicely, a few SGs unlocked etc, im really liking the Dead Crows faction

Offline rwwin

  • Mad Scientist
  • Posts: 657
Re: [KICKSTARTER] Armoured Syndicate
« Reply #36 on: October 25, 2016, 07:03:32 PM »
Not to put down the game itself, but is there (or will there) be a way to get the miniatures without the game?

Offline tnjrp

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  • Posts: 2129
  • The dog, the dog, he's at it again
Re: [KICKSTARTER] Armoured Syndicate
« Reply #37 on: October 26, 2016, 08:31:30 AM »
I think all of them can be bought separately as add-ons by adding a £2 overhead. No "miniatures only" pledge tho as opposed to "game only" pledge. I'm in for a couple of Dromeda droids myself, the same as I was the first time around.

Offline rwwin

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  • Posts: 657
Re: [KICKSTARTER] Armoured Syndicate
« Reply #38 on: October 26, 2016, 05:16:24 PM »
It's a reasonable assumption, but I didn't see anything about stand alone figures available on the front page or the updates.  I'm just interested in those bigger mechs like the jackhammer.

Offline tnjrp

  • Scatterbrained Genius
  • Posts: 2129
  • The dog, the dog, he's at it again
Re: [KICKSTARTER] Armoured Syndicate
« Reply #39 on: October 27, 2016, 06:28:31 AM »
Seems a pretty obvious "get them as add-ons" procedure to me:
Quote
£2 or more
Investor
Gain access to the pledge manager and all add-on items available throughout the campaign
Furthermore, the images for some minis say "buy them separately". Of course this has been lacking in a lot of miniature board game KS projects of late so it's not a default.
« Last Edit: October 27, 2016, 06:32:47 AM by tnjrp »

 

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