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Author Topic: [Goalsystem] Super Mission Force  (Read 48876 times)

Offline NurgleHH

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 3497
  • Spacelord
    • Victory Decision Vietnam
Re: [Goalsystem] Super Mission Force
« Reply #450 on: May 16, 2017, 09:27:19 AM »
Thank you Fiona, I will have a look
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline FionaWhite

  • Mad Scientist
  • Posts: 590
  • The Fox Fantastic
Re: [Goalsystem] Super Mission Force
« Reply #451 on: May 16, 2017, 04:18:28 PM »
You're welcome, hope it helps.  :)

I really have no idea what I'm doing.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #452 on: May 17, 2017, 08:18:42 PM »
You're welcome, hope it helps.  :)

Thanks, Fiona!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline swampedbybunnies

  • Assistant
  • Posts: 22
Re: [Goalsystem] Super Mission Force
« Reply #453 on: May 18, 2017, 05:23:44 PM »
In response to earlier query: I live in uk, and ordered it Friday 12th for about £15. It arrived on the Tuesday. It was sent from a uk Lulu address, and postage was fairly normal/ minimal.

Offline NurgleHH

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Re: [Goalsystem] Super Mission Force
« Reply #454 on: May 19, 2017, 08:24:31 AM »
Now for something different: I tried the Batman-Game from Knightgames in April on a Convention and was very dissapointed. Great Figures but poor rules. So I'm looking for the Stats of the Batman-Models for SMF. Did someone convert the Stats or is working on a convertion???

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #455 on: May 19, 2017, 04:08:41 PM »
So many ways to do Batman in SMF, but here's an easy one!

Batman

[Wildcard] Caped crusader

Move: 8"
Body: 6  Psyche: 6
Melee Attack: 4D[1]        Melee Defense: 4D[2]
Ranged Attack: 3D       Ranged Defense: 4D[1]
Psyche Attack: -        Psyche Defense: 5D
Major Powers: none
Minor Powers: Gadgets, Iron Will, Melee Specialist, Super-Agility,
Backgrounds: High Society, Exploration
Notes: +1D on KO checks

Offline Weasel-Fierce

  • Assistant
  • Posts: 45
Re: [Goalsystem] Super Mission Force
« Reply #456 on: May 20, 2017, 01:33:31 AM »
I'm loving what I see from the game so far and have been having fun making characters. I wondered though, is there a particular reason some archetypes can only access particular minor powers? I'm finding it a bit constricting so for my builds I have ignored that restriction, whilst still keeping the same number of powers. Will that break the system? I'm doing it for all figs so it's internally consistent, I just wondered if you thought particular combos would be unbalancing.
« Last Edit: May 20, 2017, 03:11:03 AM by Weasel-Fierce »

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #457 on: May 20, 2017, 11:23:32 AM »
I'm loving what I see from the game so far and have been having fun making characters. I wondered though, is there a particular reason some archetypes can only access particular minor powers? I'm finding it a bit constricting so for my builds I have ignored that restriction, whilst still keeping the same number of powers. Will that break the system? I'm doing it for all figs so it's internally consistent, I just wondered if you thought particular combos would be unbalancing.

First, thanks so much for getting the game and commenting!

On the power selections, I designed SMF for fast chargen, and I found limiting choice in the archetypes aided this, and in some weird way, was sort of freeing. Weird, I know, but if you don't have 40+ powers to agonize over, the process is really smooth.

That being said, I do not think there are any "broken" combos if you open it up completely. Min-max combos? Yes, probably. As long as what you're doing works for you and your crew, SMF will work for you.

Again, thanks, and keep playing!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #458 on: May 21, 2017, 01:30:15 PM »
Would folks like a new thread featuring SMF write-ups of popular Marvel, DC, and other characters? Or should we just do it in this one?

Thanks for any opinions!

Offline fergal

  • Mad Scientist
  • Posts: 913
    • Crossover Miniatures
Re: [Goalsystem] Super Mission Force
« Reply #459 on: May 21, 2017, 04:39:33 PM »
Just started it off with Batman and I added Killer Croc

http://leadadventureforum.com/index.php?topic=100873.msg1251543#msg1251543

Offline NurgleHH

  • Supporting Adventurer
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  • Posts: 3497
  • Spacelord
    • Victory Decision Vietnam
Re: [Goalsystem] Super Mission Force
« Reply #460 on: May 22, 2017, 01:40:05 PM »
Just started it off with Batman and I added Killer Croc

http://leadadventureforum.com/index.php?topic=100873.msg1251543#msg1251543
Killer Croc is missing in your Thread... :'(

Offline fergal

  • Mad Scientist
  • Posts: 913
    • Crossover Miniatures
Re: [Goalsystem] Super Mission Force
« Reply #461 on: May 22, 2017, 01:43:35 PM »
Killer Croc is missing in your Thread... :'(

Ahh...I put Killer Croc's stats but Bane's name!  I'll fix it.  Thanks for the heads up.

Offline wminsing

  • Assistant
  • Posts: 29
Re: [Goalsystem] Super Mission Force
« Reply #462 on: May 22, 2017, 08:10:17 PM »
Ah, here is the SMF discussion I have been looking for!  By far my favorite set of super-hero rules.   

-Will

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Goalsystem] Super Mission Force
« Reply #463 on: May 27, 2017, 08:45:36 PM »
Now that SMF is out and we're making characters and playing the game, I would humbly ask that folks post about it in other forums, blogs, and on Facebook.

I have found the best marketing is the kind of guerilla, grassroots promotion we see from normal customers who dig a game or product.

If you have the time and inclination to share your SMF enthusiasm, please do!  ;D

Offline Weasel-Fierce

  • Assistant
  • Posts: 45
Re: [Goalsystem] Super Mission Force
« Reply #464 on: June 01, 2017, 11:33:00 AM »
Has anyone done any statistical tools on Excel or the like which can show average goals rolled from dice pools with/without rerolls? Could be a really useful toool when creating characters to make sure particular builds are as strong/tough as they should be. My stat-fu is pretty weak...

 

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