To make the game more interesting, I added looting. The rules are described below. I've also added a new skill named 'Meticulous' which adds +1 on the dice.
If the player succeeds, he draws one card on random. There are 6 cards each of the stuff described below.
LootingCosts one action
The target number is 12 on two dies
+1 for each turn spent
+1 for each mini, counting from the first
Example, 3 minis have spent two turns on an island full of loot. This gives them a hefty plus 5 on the loot roll.
If the player rolls a double one, a monster will spawn and wreck havoc. Roll on the monster table with +3 on the dice
Drifwood Art 1 Point
BBQ Grill 2 Points
Ten Bags of plastic cutlery 3 points
Jamie Oliver Cooks 0 points
First book of Knots 4 points
Fishing net 5 points
2 pairs of Crocs! 7 Points (2 Hands)
3 X-men Comics 8 points (2 hands)
A box of pickled herring 9 points (2 hands)
A propshaft! 10 points (2 hands)
A Moped! 11 points (2 hands)
A box of snus 12 points (2 hands)
Monster SpawningMonster will spawn due to noise and movement. It's after all, a very dangerous place...
Monsters spawning in water (Target number 7 on one dice)
+4 for explosions/ships ramming other ships or just ramming something
+2 for boats driving in the area
+1 for each mini in the water
A '1' is always a fail
Monster Spawning on land
+2 per model firing a gun
+1 per model jumping onto the island and failing one dice
+1 per model knocked down in combat
A '1' is always a fail
Monster Spawn table (Roll A d3 for the amount, and adjust it at will for the storys sake)
2-6 Zombie (Q 4 C2 - Ravenous, slow, hard to kill, fear)
7 Crab Squats (Q4 C3, sharp, armour 1, slow, fear)
8 Crab Kings (Q4, C3, Deadly, armour 2, aquatic, fear)
9+ Some of the special Characters
This is of course just an example, and my table was adjusted each time depending on the players and their mood